Search found 11 matches
- Sat Jan 01, 2011 5:45 pm
- Forum: Midtown Madness Tracks
- Topic: UNFINISHED Kitchen Cookout map now available for download
- Replies: 39
- Views: 4361
Exellent work sajmon! :D Actually they are assigned to Valkoo on pic, anyway I was thinking about removeing these white boxes and place some kitchen machines there, I'll also make more detailed window, maybe something behind it :wink: EDIT: I made new dishwashers, you will be able to go to these pip...
- Fri Dec 31, 2010 9:55 am
- Forum: Midtown Madness Tracks
- Topic: UNFINISHED Kitchen Cookout map now available for download
- Replies: 39
- Views: 4361
- Wed Dec 29, 2010 4:04 pm
- Forum: Midtown Madness Tracks
- Topic: UNFINISHED Kitchen Cookout map now available for download
- Replies: 39
- Views: 4361
- Wed Dec 29, 2010 4:00 pm
- Forum: Midtown Madness Tracks
- Topic: UNFINISHED Kitchen Cookout map now available for download
- Replies: 39
- Views: 4361
UNFINISHED Kitchen Cookout map now available for download
Kitchen Cookout- a map by Minapamina/Villethemina This is a map where the player drives in kitchen and his vehicle looks little like a toy car. Inspired by micro machines v4 and "Billiard burnout" track. Started May 2010 I decided to put this map available to everyone because I have no lon...
- Sat Jul 03, 2010 12:00 am
- Forum: Midtown Madness Tracks
- Topic: Screenshots of my first map.
- Replies: 13
- Views: 1212
Just saw the first pictures, really nice detail and textures. Keep it up. Hope it's finished. it is not yet finished. I'm not going to be able to do it so much at the summer holiday, because im going to holiday somewhere else. But the map is still getting bigger and better! I have made a lot more s...
- Thu Jun 03, 2010 12:11 pm
- Forum: Midtown Madness Tracks
- Topic: Lots of questions about track making.
- Replies: 5
- Views: 610
- Tue Jun 01, 2010 6:04 pm
- Forum: Midtown Madness Tracks
- Topic: Lots of questions about track making.
- Replies: 5
- Views: 610
Lots of questions about track making.
1. If I make an road without sidewalks (ROAD_) there can't be traffic on that road thats ok but can i make the races AI opponents or cops follow that road? 2. Can i make a ROAD_ or ROADS_ under an PHx_ object so that it cannot be seen, but that races AI coms and cops and possibly traffic can still ...
- Sun May 23, 2010 3:30 pm
- Forum: Midtown Madness Tracks
- Topic: Screenshots of my first map.
- Replies: 13
- Views: 1212
An object like that needs also a manual mapping of the texture that it needs (wood, steel, etc.), that you have to do in ZModeler as you want ( here an explaining about objects mapping). I mapped the textures as shown in the tutorial, but they still show incorrectly ingame. zmoderer screenshot: htt...
- Thu May 20, 2010 6:20 pm
- Forum: Midtown Madness Tracks
- Topic: Screenshots of my first map.
- Replies: 13
- Views: 1212
Make sure to add all your track textures in the folder called _Texture, that MM2 City Toolkit has created when you've created the city folders structure. Then, assing the textures moved in that folder to the track materials in ZModeler, export it in .3ds and do the track importing and making in MM2...
- Tue May 18, 2010 6:30 pm
- Forum: Midtown Madness Tracks
- Topic: Screenshots of my first map.
- Replies: 13
- Views: 1212
Screenshots of my first map.
I'm making a map but when i put a texture, that i have made myself, on Zmodeler and put it in some faces and then do all the stuff that's needed for getting the map to MM2 and start the game, my custom textures are shown as white! EDIT: problem finally solved.I had forgotten to convert my custom tex...
- Mon May 10, 2010 6:17 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 2 cop limit problem
- Replies: 2
- Views: 383
Midtown Madness 2 cop limit problem
When you play MM2 you can only have 3 cops chasing you at time but has anyone figured out how to make that amount bigger?
I'm sure it's in some .ar folder but i haven't found it yet.
Please help!
I'm sure it's in some .ar folder but i haven't found it yet.
Please help!