Search found 21 matches

by RoadTrain
Sat Jun 22, 2013 9:30 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Hey guys. If anyone is interested I post the sources of my filter. The development is in hiatus currently so if you want to experiment you're welcome. You need MSVS 2005 + ZModeler 2 SDK to build it. https://dl.dropboxusercontent.com/u/107812589/Games%20research/Midtown%20Madness%202/MidtownMadness2...
by RoadTrain
Mon Nov 12, 2012 1:45 am
Forum: General
Topic: Your favourite song or music
Replies: 132
Views: 19435

Metalcore drives my life. :twisted:
by RoadTrain
Mon Nov 12, 2012 1:44 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

I started to implement export features.

I have a question. Since MM2C is down I cant obtain object sequences for different types of geometry (vehicle, dash, trailer, building). If anyone provides such a list, I'd greatly appreciate it.
by RoadTrain
Wed Nov 07, 2012 8:57 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

@RoadTrain, also update the topic on ZM Forums, Oleg may want source code for even ZM3 :P. He said "game is old and outdated" and never said anything else. We'll show him XD Downloading it now :) I'll contact Oleg later on the topic. There are still significant challenges, so I think it's...
by RoadTrain
Wed Nov 07, 2012 12:33 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

The suffix replacing is necessary only for the ZModeler's filter for the creating of the vehicle type .pkg file with the multiple paintjobs. In the PKG format there isn't anything about them, indeed, there are instead only those info that you say, which are the ones required for the PKG format. So,...
by RoadTrain
Tue Nov 06, 2012 10:48 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Great work with everything. :) Add automatically the paintjobs suffixes is useful and comfortable. It's already so with the Maxoff's PKG filter for ZModeler 1.07, but he hasn't done the best choice using letters than numbers. So, see to add it, and using numbers from 1 to 10, at least. I'm afraid I...
by RoadTrain
Tue Nov 06, 2012 7:02 pm
Forum: Midtown Madness Car Projects
Topic: Jorge14's Convertions
Replies: 358
Views: 31117

Very nice :)
by RoadTrain
Tue Nov 06, 2012 6:49 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

I need to know about paintjobs naming conventions.
Is it possible to automatically parse them? Is it needed actually?
by RoadTrain
Sat Oct 27, 2012 3:47 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

It slowly progresses. (I cant spend much time on it currently)
Just wrote BOUND reading code.
Do I need to release import-only test version or wait until I write export code?
by RoadTrain
Thu Oct 04, 2012 4:30 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Image

Well filter now natively supports loading .tex textures into the program.
by RoadTrain
Sun Sep 23, 2012 5:39 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Well I'll ask Oleg for details about how this could be done.
Also Midnight Club can be supported as its format is not very different from MM2. But it's not at top atm.

Maxoff added "support for strips" to his filter. What is it and how does it affect the model? :)
by RoadTrain
Sat Sep 22, 2012 5:57 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

AFAIK one should convert textures himself to/from .tex while converting the car, right?
In ZM2 I might be able to directly load textures from .tex format to material editor when importing and from material editor to .tex when exporting. It needs more investigation.
by RoadTrain
Sat Sep 22, 2012 2:49 am
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Well the last days were busy with programming. https://i.imgur.com/vSwlZl.png Even if very few are interested this work yielded good results for me. I learned much about 3D models structure and representation and also learned much of ZM2 SDK. It will definitely help me researching other (newer) games.
by RoadTrain
Wed Feb 22, 2012 11:26 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Thank you all guys. Sadly I couldn't find them at the main website.
by RoadTrain
Wed Feb 22, 2012 3:22 pm
Forum: Midtown Madness Programs
Topic: Midtown Madness .PKG filter
Replies: 48
Views: 5364

Oh thanks for detailed info. Do we have any software to work with tex?