I found occurrences of the number 1118437376. I think it might be the max speed (1118.437376 mph or something like that). What else could it be?
Also, Where can I get a freeware full version C compiler? Visual Studio is way too expensive.
Search found 342 matches
- Wed Sep 29, 2010 10:15 pm
- Forum: Midtown Madness General
- Topic: MM2 source code on MMarchive
- Replies: 15
- Views: 1588
- Mon Sep 27, 2010 8:39 pm
- Forum: Midtown Madness General
- Topic: MM2 source code on MMarchive
- Replies: 15
- Views: 1588
MM2 source code on MMarchive
Here's the link: https://www.mmarchive.com/file_details.php?file_id=1926 I didn't know it was on MMArchive!! What do you think? It may change the way we make mods and also fix compatibility issues with Windows Vista/7 and any future operating systems! It could even fix car issues such as limits on s...
- Mon Sep 27, 2010 5:22 pm
- Forum: General
- Topic: Hey people, I'm back
- Replies: 4
- Views: 974
- Mon Sep 27, 2010 5:21 pm
- Forum: Midtown Madness General
- Topic: MM2 Source Code
- Replies: 3
- Views: 424
- Mon Sep 27, 2010 5:11 pm
- Forum: Midtown Madness General
- Topic: MM2 Source Code
- Replies: 3
- Views: 424
MM2 Source Code
Where can I find the MM2 Source Code? Is it free? If not how much does it cost? I want to use it and see if I can find what causes that annoying 1118 mph problem.
Also, What compiler do I need?
Also, What compiler do I need?
- Mon Sep 27, 2010 5:05 pm
- Forum: General
- Topic: Dreams and nightmare about mm series
- Replies: 27
- Views: 3783
- Thu Sep 23, 2010 11:26 pm
- Forum: Midtown Madness Tracks
- Topic: New Past, Present, Future City
- Replies: 36
- Views: 4078
I will start with all the PSDL as one object, then I will split it up into smaller objects (GROUND_, ROAD_) with the Detach Tool. Props (such as buildings) will be PH1_, PH1_0, PH1_1, etc. Here are some in-game screenshots: Glitch (to be fixed soon): https://img176.imageshack.us/img176/7658/128u.png...
- Thu Sep 23, 2010 10:50 pm
- Forum: Midtown Madness General
- Topic: MM1 BMS files
- Replies: 1
- Views: 300
MM1 BMS files
Do any of these programs support BMS files? Zmodeler (have it) Gmax (downloaded but not installed yet) Blender (don't have it) I'm just curious because I know the MM1 cities are BMS and I want to convert Offroad Madness and some other tracks to MM2 (other than Arch, which has already been converted,...
- Thu Sep 23, 2010 10:24 pm
- Forum: Computer & Tech
- Topic: 3ds Max help
- Replies: 23
- Views: 3545
- Thu Sep 23, 2010 10:20 pm
- Forum: General
- Topic: Your Dreams And Nightmares
- Replies: 288
- Views: 37217
I think it was quite odd to have the cars come out of the computer screen, but anything can happen in a dream. There are over 8 trillion possible dreams, but only a small fraction of those will have any references to MM2. I rarely, if ever, have nightmares. However I had quite a weird dream last nig...
- Thu Sep 23, 2010 6:32 pm
- Forum: Midtown Madness Tracks
- Topic: New Past, Present, Future City
- Replies: 36
- Views: 4078
- Sun Sep 19, 2010 11:59 pm
- Forum: Midtown Madness Tracks
- Topic: New Past, Present, Future City
- Replies: 36
- Views: 4078
Why do I have to register to use Turbosquid? here's a site where all models are free (mostly sinks, bathtubs, and other indoor stuff). The site is supported by ad's and you don't have to register to download: www.total-3d.com CG Textures has amazing detail, but free members can only download 15 MB p...
- Sun Sep 19, 2010 6:10 pm
- Forum: Midtown Madness Tracks
- Topic: New Past, Present, Future City
- Replies: 36
- Views: 4078
- Thu Sep 16, 2010 9:01 pm
- Forum: Midtown Madness Tracks
- Topic: MM2 Track called Galaxy
- Replies: 7
- Views: 928
Here is the list that I found Galaxy on. I want to know where to get it.
- Thu Sep 16, 2010 8:50 pm
- Forum: Gaming Stuff
- Topic: Midnight Club Cities
- Replies: 6
- Views: 1339