Search found 2405 matches
- Mon Oct 16, 2017 2:49 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
- Sun Oct 15, 2017 8:39 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
I have some questions Would it be possible to add proper controller support? As in MM2, you can't use the triggers of XBOX controller. Can the ability to toggle player headlights be possible? MM2Clone will be for Android phone. Will not * Unless I want to be sued of course. Anyways, nothing to show...
- Fri Sep 08, 2017 10:22 am
- Forum: Computer & Tech
- Topic: How to load .tex format in Paint.Net?
- Replies: 8
- Views: 6211
- Fri Sep 08, 2017 3:14 am
- Forum: Computer & Tech
- Topic: How to load .tex format in Paint.Net?
- Replies: 8
- Views: 6211
Through a plugin that was released a while back (made by me)
https://cdn.discordapp.com/attachments/ ... 07/TEX.dll
Put in your FileTypes folder in Paint.NET. I think it supports MC tex formats as well.
(this only loads, no saving)
https://cdn.discordapp.com/attachments/ ... 07/TEX.dll
Put in your FileTypes folder in Paint.NET. I think it supports MC tex formats as well.
(this only loads, no saving)
- Sat Sep 02, 2017 10:38 pm
- Forum: Midtown Madness Cars
- Topic: Freight liner from MM1 to MM2.
- Replies: 9
- Views: 1921
- Wed Jul 19, 2017 10:34 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
Ask and ye shall receive Aaro: -cloud shadows -skydome loading (with help from Fireboyd78 for .sky file explanation) -lighting loading (with help from Deebz__ for explaining .lt files) -fog loading Diatosta: -64 bit mmlang support DatBrick: -Support for LOCKED and unlocked AR files, default MM2 AR f...
- Tue Jul 18, 2017 12:49 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
- Mon Jul 17, 2017 12:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
Sailboat and ferry pathsets loading now. https://i.imgur.com/KkgZqyG.png https://i.imgur.com/hcijGtW.png I also have bridges loading. I emulated MM1's bell, so it plays before the bridge starts moving. Just a little detail that I feel fits better :) https://www.youtube.com/watch?v=U_JPx4cEo7M I also...
- Wed Jul 12, 2017 8:28 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
Over the past couple days, I added object instancing, which sped up the city loading by 2x. Then I also added support for banger instancing. I fixed banger rendering as well, and fixed up / added a bit to the PSDL renderer. https://i.imgur.com/g7RXs6P.jpg Loading time https://youtube.com/watch?v=PLX...
- Tue Jul 11, 2017 3:02 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
- Tue Jul 11, 2017 2:25 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
- Sat Jul 08, 2017 8:10 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 111478
- Sat Jul 08, 2017 4:12 am
- Forum: About Website
- Topic: Tribute to all the admins, and Franch88
- Replies: 5
- Views: 5453
We also have mmclone which is basically a remake of the MM2 engine.
- Fri Jun 30, 2017 8:02 am
- Forum: Midtown Madness General
- Topic: [MM2] variant objects
- Replies: 5
- Views: 1058
- Thu Jun 22, 2017 5:38 pm
- Forum: Midtown Madness General
- Topic: [MM2] variant objects
- Replies: 5
- Views: 1058
[MM2] variant objects
Found this out today, there is an object named "variant<NUMBER>", with number being the paintjob. e.g. "variant0_H" would only show up with the 1st paintjob. Note that these are breakables, so they need a dgBangerData to work properly. Here I did a test export, with broken paintj...