Search found 2405 matches
- Fri Aug 05, 2022 9:00 pm
- Forum: Gaming Stuff
- Topic: Any experienced reverse engineers here? Any who also like Smuggler's Run 2?
- Replies: 5
- Views: 4455
Re: Any experienced reverse engineers here? Any who also like Smuggler's Run 2?
The source code never ended up being public , it's a bit of a mess, as you can imagine a single person rewriting a whole game+engine would get sloppy :P If you have Discord, there's an invite link somewhere on this forum where there's an mm2hook-dev channel, and a channel for general Angel Game Engi...
- Fri Aug 05, 2022 2:45 pm
- Forum: Gaming Stuff
- Topic: Any experienced reverse engineers here? Any who also like Smuggler's Run 2?
- Replies: 5
- Views: 4455
Re: Any experienced reverse engineers here? Any who also like Smuggler's Run 2?
There have been reverse engineering efforts in the past, yes. In recent years I've essentially recreated the game engine in C#, running atop Unity, but it natively loads the Angel Game Engine files https://www.mm2x.com/Forums/viewtopic.php?t=5550&start=345#p112048 There's also mm2hook for MM2, w...
- Fri Mar 19, 2021 12:57 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Long time no see. a lot of this project is still hung up on getting decent vehicle physics.
In the meantime I've done a lot of misc things, such as making the 1st CD track play on load (and adding a -nocdaudio argument to disable this behaviour), and finishing/polishing things.
In the meantime I've done a lot of misc things, such as making the 1st CD track play on load (and adding a -nocdaudio argument to disable this behaviour), and finishing/polishing things.
- Mon Feb 22, 2021 6:36 pm
- Forum: Midtown Madness Car Projects
- Topic: Zac's Car Models
- Replies: 16
- Views: 9956
Re: Zac's Car Models
Those "blueprints" appear to just be drawn over perspective photos, which can't be used as a direct reference in a case like this.
Also the options for getting cars in-game nowadays is Blender or ZModeler v1
Also the options for getting cars in-game nowadays is Blender or ZModeler v1
- Mon Oct 05, 2020 5:57 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
I've been working at making the look of the game match MM2 lately. Glowing trees and all :P https://i.imgur.com/vQP1Ivs.png https://i.imgur.com/QoAgNwz.png https://i.imgur.com/9kyA41Y.png https://i.imgur.com/4cUao4D.png https://i.imgur.com/IMkW0ez.png The biggest thing still to go is car physics. Th...
- Tue Jun 16, 2020 7:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Not much has been done on this. I've been busy doing game development among other things. What has been done though, is some progress on Midtown Madness 1 stuff, since I haven't been motivated as much for MM2. https://i.imgur.com/MggthRD.png https://i.imgur.com/MFpv5RX.png https://i.imgur.com/tZPMVG...
- Thu Apr 02, 2020 11:47 am
- Forum: Midtown Madness Programs
- Topic: Anti-viruses detecting mods installers and programs.
- Replies: 3
- Views: 5818
Re: Anti-viruses detecting mods installers and programs.
It detects it as potentially harmful because it modifies the data of a running application. Don't worry, it's safe.
The other programs don't do such a thing.
The other programs don't do such a thing.
- Fri Dec 20, 2019 9:00 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Unfortunately won't be ready on that date. Currently there are no banger collisions, terrible physics, no races or multiplayer, etc.
Current plans: Working on optimizations, banger physics, then looking to find some new car physics.
Current plans: Working on optimizations, banger physics, then looking to find some new car physics.
- Wed Oct 16, 2019 5:34 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Lighting is now a ~95% match to MM2, and with new shaders, framerate has doubled.
Main things on the TODO list are now better vehicle physics, and AI
Main things on the TODO list are now better vehicle physics, and AI
- Tue Sep 10, 2019 2:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
In recent days I've been working on optimizations!.. and bugfixes - PSDL geometry generation is 60% faster - Finding what room ID (or as some call it, block ID) an object in is now 95% faster, because it uses a quadtree to quickly eliminate rooms the point is not within (google quadtree for more inf...
- Tue Sep 03, 2019 4:50 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Hope to see at least beta release! I have some qusetions: What is the status of project at the moment? Will you open source code and upload them to GitHub/GitLab? It can be helpfull for 3rd party pull requests and increasing project's popularity. Can we send you Feature Requests? And where is the b...
- Mon Jul 01, 2019 6:50 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Another showoff image https://media.discordapp.net/attachments/593109722664534026/593647614407344135/unknown.png Shadows work in an interesting way now. During loading the game renders up a vehicles shadow, then takes a "picture" of it, and puts it into a texture. Then that texture is over...
- Wed Jun 26, 2019 3:47 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
I feel like a it of a broken record here, haha. This is an "engine within an engine" so to speak. I've remade original MM2's engine (so yes, teoretically you can use all the mods on this site) within Unity. This means we get MM2, on a modern engine, and since I created the code myself, I c...
- Wed Jun 26, 2019 7:25 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 118991
Re: MMClone
Re-did particles, now using a custom built particle system that emulates MM2's
Also worked on the race "hud arrow", its now fairly close to MM2
Also worked on the race "hud arrow", its now fairly close to MM2
- Thu May 16, 2019 12:04 pm
- Forum: Midtown Madness Cars
- Topic: Future of the convert cars
- Replies: 12
- Views: 10333
Re: Future of the convert cars
A lot of us have been releasing things in the Discord for a while since it's easier.