Search found 127 matches

by SuperSecret
Wed Dec 30, 2009 8:48 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

I finished to add buildings to the other side of the rivers.
Here is a pic:
Image
I even reduced of about 300KB the size of the .ar file removing the double copies of the map textures and removing the metadata in the .jpg files.
by SuperSecret
Thu Dec 24, 2009 8:52 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

I'm making even an adaptation of Pabolo's Snow Mod for New York City (I got Pabolo's permission to make it)
Here is a pic:
Image
by SuperSecret
Mon Dec 21, 2009 8:17 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

Update: I am working on the 1.2 version, here are the changes I made till now: Fixed the cop cars positioning error Fixed the central sidewalks (added trees on Park Avenue and Broadway, like in the reality, and changed texture of the road at north of the city) (pic 1) Improved visibility (pic 2) Add...
by SuperSecret
Wed Dec 16, 2009 1:40 pm
Forum: Gaming Stuff
Topic: London Taxi
Replies: 20
Views: 4184

No wonder about Taxi Racer, its developer (Stellar Stone) is even the developer of the worst video game of all time.
by SuperSecret
Thu Dec 10, 2009 9:54 pm
Forum: Midtown Madness Tracks
Topic: Blue Shading...
Replies: 21
Views: 1712

Activate the overwrite mode (under the menu "Tools"), select the byte, and write 00.
by SuperSecret
Thu Dec 10, 2009 9:39 pm
Forum: Midtown Madness Tracks
Topic: Blue Shading...
Replies: 21
Views: 1712

Oops, sorry, I made a mistake when writing and rewriting the guide. At that point, just go to the end of the file and press the backspace, (The FF bytes at the end of the file are 4, and you need only 3). To set the darker shading in a block, just replace the FF values with minor values (for example...
by SuperSecret
Thu Dec 10, 2009 4:28 pm
Forum: Midtown Madness Tracks
Topic: Blue Shading...
Replies: 21
Views: 1712

To edit this type of file you need a Hex editor (I use this one ), the structure of a .lmap file is this (in hexadecimal): (4C 4D 50 30)* (## ##)** (00 00 00 00 ??)*** (?? BB GG RR)**** *The header, decoded is LMP0 **The number of PSDL blocks +1, in hexadecimal ***The hexadecimal value of the first ...
by SuperSecret
Tue Dec 08, 2009 6:14 pm
Forum: Midtown Madness Tracks
Topic: Blue Shading...
Replies: 21
Views: 1712

What I was wanting to do is add this "bug" to the London Underground tunnels, and San Francsco tunnels, but make them black, like there is shading. It is possible, but in the London Underground tunnels the result is not perfect, because the absence of a PSDL block under a section of a sta...
by SuperSecret
Tue Jun 23, 2009 12:21 am
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

Shouldn't roam.aimap be the same like the other? I think that the game always loads the .aimap file. When I added the cop cars, I modified only the .aimap_p file, forgetting to modify even the .aimap file, because I thought the game loads only the .aimap_p file (even the game files are different be...
by SuperSecret
Mon Jun 22, 2009 9:17 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

I have not changed the cops position between versions 1.0 and 1.1, the wrong positions of the cops are present in the roam.aimap file in the "race" folder, but (at least on my PC) it is not used, the used file is instead the roam.aimap_p file. Edit: That's probably why the cops are placed ...
by SuperSecret
Mon May 18, 2009 11:23 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

I just uploaded it
(I fixed even the lack of props objects)
by SuperSecret
Mon May 18, 2009 1:41 am
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

does that mean that all of that object throughout the city is breakable? Or is it a single object?. That mean all of that object , not only a single object. Would it be possible to easily fix other objects to be breakable such as the street lights or just anything else? To fix the malfunctioning ob...
by SuperSecret
Mon May 18, 2009 1:00 am
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

if possible, make both the lights of the light bar red
Actually, I yet did this (I modified both the textures and the materials of the .pkg file to make the lights red)
by SuperSecret
Mon May 18, 2009 12:30 am
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

UPDATE: Made some other fixes and changes: Added night textures (here is a pic) https://img199.imageshack.us/img199/7479/mm2nyclights.jpg Added lighting files (to make the illumination better) Fixed a breakable object Fixed the badly positioned glass in almost all buildings Added a blitz race (which...
by SuperSecret
Wed Feb 25, 2009 8:53 pm
Forum: Midtown Madness Tracks
Topic: New York improved
Replies: 150
Views: 14961

I made a race, but adding working opponents is not very easy: often, with some path configurations (the points definied in the .opp file), the game doesn't load correctly the opponent (once loaded, the car is frozen, and cannot be moved). However, there is even another thing to be added: The night b...