Search found 15 matches
- Fri Jan 01, 2010 10:02 pm
- Forum: Midtown Madness Car Projects
- Topic: Adamodell's conversion
- Replies: 8
- Views: 1342
As soon as I got started on this car, I realized why I hate this game so much. Finish the car Zac, I'm sure as heck not. There's too many nuances to this. I'd probably find it easier to convert a car to run in Garry's Mod for cryin' out loud. Haha. Well heck, any rendering engine that doesn't suppor...
- Thu Dec 31, 2009 10:41 pm
- Forum: Midtown Madness Car Projects
- Topic: Adamodell's conversion
- Replies: 8
- Views: 1342
I'm not a huge fan of double posting, but I just fixed my Zexel. Would you mind updating the Zexel on MM2X to this one?
https://adamodell.vndv.com/zexelmm2.zip
If you can, I'd be happy.
You can keep the original picture for it on MM2X though.
Now, I'll continue on my ZZII. Wish me luck.
https://adamodell.vndv.com/zexelmm2.zip
If you can, I'd be happy.
You can keep the original picture for it on MM2X though.
Now, I'll continue on my ZZII. Wish me luck.
- Thu Dec 31, 2009 9:35 pm
- Forum: Midtown Madness Car Projects
- Topic: Adamodell's conversion
- Replies: 8
- Views: 1342
- Thu Dec 31, 2009 8:39 pm
- Forum: Midtown Madness Car Projects
- Topic: Adamodell's conversion
- Replies: 8
- Views: 1342
The model is GT2's, I don't want you to be confused and think I modeled this. :P I did do the UV mapping on this as well, though. I'm experiencing curious technical difficulties... I also noticed there's a problem with the Zexel. It's loading a stock shadow, not the custom shadow I included with the...
- Thu Dec 31, 2009 4:06 pm
- Forum: Midtown Madness Car Projects
- Topic: Adamodell's conversion
- Replies: 8
- Views: 1342
Adamodell's conversion
I recently converted this model to NFS4, and since then I've improved it even more. Here's the ZZII version 2 for NFS4: (LINK DEAD) This NFS4 model is going to be my basis for an MM2 version coming up... hopefully shortly. If not, I apologize. So, basically, it's going to be a conversion.... of a co...
- Wed Jan 14, 2009 4:11 am
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
- Wed Dec 31, 2008 5:41 am
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
- Mon Dec 22, 2008 7:07 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
That's all Adamodell. I didn't spent a lot of time to do that, and I'm already doing more things to some others. :) Keep up this conversion. You can call me Adam, my name is really Adam. My stupid little nickname came from my first and last names... my name is Adam O'Dell lol... (they tell you not ...
- Mon Dec 22, 2008 4:29 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
Oh, epic facepalm, epic facepalm indeed. I just took my car that I gave you before you touched it, Franch88, and... I recompressed it, that is all, with the Windows default compressor and the dang thing worked like a charm. I guess the algorithm I was using before the game just didn't quite understa...
- Mon Dec 22, 2008 12:30 am
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
Ok, I've got it to work right. I've used the .z3d file in it, centered the axis and then exported in in .pkg. The only change that I've made regards the frontlights, that weren't well made. I've also added the .dgbangerdata files for the new frontlights objects. Get the file here . There are my edi...
- Sun Dec 21, 2008 9:41 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
Probably there's a problem with the car objects, it's not something about the axis. Anyway from your first in-game picture it works properly. I have to check the model .z3d file. :) It was working properly in that version. Some mistake I recently made did this. It has something to do with the pkg, ...
- Sun Dec 21, 2008 9:30 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
I center all of the axes (Robenue taught me how to do this) and re-export the mesh, and it loses the centered axes (I checked this by reimporting it). I think that's pretty normal in ZModeler. For example, when you export the model in .pkg and then re-import it in ZModeler, you have to re-center al...
- Sun Dec 21, 2008 8:57 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
Nice low polygons model. :) Good luck with this your first conversion. Thank you, I hope you have a good day then. Only one thing is messing with my ability to get this complete and it is the axes. I center all of the axes (Robenue taught me how to do this) and re-export the mesh, and it loses the ...
- Sun Dec 21, 2008 8:35 pm
- Forum: Midtown Madness Car Projects
- Topic: Zexel Skyline '97 for MM2 [RELEASED]
- Replies: 18
- Views: 2409
Zexel Skyline '97 for MM2 [RELEASED]
Watch for it in the MM2 Cars section of this site... updated and submitted.
- Sun Dec 21, 2008 8:12 pm
- Forum: Midtown Madness Car Projects
- Topic: Robenue's Conversions
- Replies: 69
- Views: 11118
Ok thanks franch will check that out, also I apologize to Riva for the broken link i sent.. sorry, I'll re-upload it. after i try what franch said.. thanks guys UPDATE: the car now works without any bugs what so ever, I just need to make the windows semi transparent. I'm not to sure how to make sem...