Search found 127 matches
- Tue Sep 01, 2015 7:53 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Tue Sep 01, 2015 7:40 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Tue Sep 01, 2015 6:34 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Tue Sep 01, 2015 6:11 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Mon Aug 31, 2015 6:48 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Mon Aug 31, 2015 9:13 am
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
Also, the cars turn quite well when at low speeds, but when at higher speeds they get a lot of understeer. Dunno if it's that way either :/ The steering needs some tweaking, I know. In MM3 the cars steer easily even at high speeds. (though less than at low speeds) For the depth of vision would it b...
- Sun Aug 30, 2015 5:54 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Sun Aug 30, 2015 2:55 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
The artifacts are caused by antialiasing, mipmaps are already implemented, but I had to cap them in the shaders (Unity wants all the mipmaps down to 1x1, while in MM3 they are provided only to a certain level), probably the bug is related to that. The speedometer is only temporary, I will add the pr...
- Sun Aug 30, 2015 1:51 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Wed Aug 26, 2015 1:33 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Wed Aug 26, 2015 10:09 am
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
OK, I discovered the real secret of MM3 cars stability: in MM3 the gravity is 3 times the Earth's gravity (Earth's gravity is 9.81 m/s^2, in MM3 it is roughly 30 m/s^2), I increased the gravity in Unity and now the cars behave much more like in MM3, without artificial aids such as anti-roll and vari...
- Mon Aug 24, 2015 11:23 am
- Forum: Midtown Madness General
- Topic: Midtown Madness 3 The Revival
- Replies: 12
- Views: 1558
I am afraid that Microsoft will ignore this suggestion, since they cannot do it, because of copyright and licensing issues: it was DICE that developed the game, and now it is part of EA, and this alone can be a deal breaker, since copyright and source code (provided it still exists) now belong to EA...
- Fri Aug 21, 2015 2:01 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
Just using the original game assets is a copyright infringement, so I don't think the sites in question would accept it. On the other hand, it could be shared on torrent sites without problems. Anyway, I managed to avoid the loss of control of the cars at high speeds using a mix of increased tire fr...
- Tue Aug 18, 2015 7:25 am
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487
- Mon Aug 17, 2015 2:11 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 35487