Never as a mod, however. :P But if Aaro4130 ever finishes MMClone, you'll surely have those features included, dynamic shadows are already a feature of his work. ;) That's a great job for Aaro4130. Hope it will be finished soon. :) And wait, where did he get the game's source code? I'm just curious...
Wasn't expecting that's possible get .mp3 files with a such low bitrate. A 3.5 inches floppy disk, the latest used and most diffused ones, is capable of 1.44 MB.
Funny isn't it, the way it happens. Feels more like that Christopher Nolan movie, the theory that we don't remember the reason why/how we got into that place. Probably you moved or got restless at the time of finishing the dream race, and that's the reason the car bounced. *just spitballing* I had ...
I had a dream about MM2 has dynamic shadows and exploding cars when they get wrecked. lol, it was like the mixture of the two games I played last night MM2 and GTA SA. When I woke up it's just 3:30 in the morning. Now I'm here in front of my PC. :lol: I already get out of bed at 2, but I decided to ...
Well I know that you all don't use this obsolete storage device, but here's some facts. Did you know that you can put 24 minutes of crappy 8 kbps mp3 media? The audio doesn't sound that good, but atleast you can still understand the lyrics of the song. Sounds are encoded at 8000 Hz samples per secon...
Everything is still 16 bit ingame. even at 32 bit color depth.
I know. The textures ARE still in 16 bit format, well atlease the shading is smoother when it comes to the vehicle reflection and the cop's siren lights.
I play MM2 in 32-bit color depth. Believe it or not, it's true, all you need is a hex editing program for the gfxconf.cfg in the game directory. Yes MM2 runs perfectly in 32-bit. But one thing, it doesn't work on 640x480 resolution since it's the game's native resolution. So I play it in 720x540 or ...
So I tried to pack it with the default zipper, It worked! Thanks now I know. The archive has only 521 kb in size but when I repacked it, It has 571 kb. BTW, is there any program that can directly archive for MM2? It takes more time for me to use the default zipper.
Well, that's weird?! the car worked perfectly in the game but in the program called MM2VehicleViewer, has an error saying "Stream read error"!!!!!!!!!!!!!!!!!!! WTF?! Did I do something wrong? And should I care about it or not?
5 hours? that's a long very long time. You could just die of boredom reaching the other edge. And wait, is there such thing as sp_wall? what does that props looks like?
So It's only found nearby coordinates 0, 0, 0 (point of origin)? I was in that postion when I first noticed it in SF. The game looks unfinished in that case though.