Search found 127 matches

by SuperSecret
Tue Sep 01, 2015 7:53 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Actually I haven't thought about it, since the development is still in its early phase.
by SuperSecret
Tue Sep 01, 2015 7:40 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

This will not go on the Play Store, or any store in general, since it would be rejected before publication for copyright infringement. The Android version will be released in the same way as the PC version. (that is on this forum and maybe on torrent sites)
by SuperSecret
Tue Sep 01, 2015 6:34 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Probably in the next build
by SuperSecret
Tue Sep 01, 2015 6:11 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Indeed, an Android version is in my plans, after the game is completed of course.
by SuperSecret
Mon Aug 31, 2015 6:48 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

I know, the suspensions need some tweaking too. Dealing with suspensions is a bit tricky in Unity 5, this because of the new PhysX version used, it caused problems to many people.
by SuperSecret
Mon Aug 31, 2015 9:13 am
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Also, the cars turn quite well when at low speeds, but when at higher speeds they get a lot of understeer. Dunno if it's that way either :/ The steering needs some tweaking, I know. In MM3 the cars steer easily even at high speeds. (though less than at low speeds) For the depth of vision would it b...
by SuperSecret
Sun Aug 30, 2015 5:54 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

In the original MM3 they can, this because the collider is not the same as the visual mesh (while I'm using the visual mesh also as mesh collider), I have to decode the actual collider to fix this.
by SuperSecret
Sun Aug 30, 2015 2:55 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

The artifacts are caused by antialiasing, mipmaps are already implemented, but I had to cap them in the shaders (Unity wants all the mipmaps down to 1x1, while in MM3 they are provided only to a certain level), probably the bug is related to that. The speedometer is only temporary, I will add the pr...
by SuperSecret
Sun Aug 30, 2015 1:51 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Question, my lengh of vision is really short ! is there a way to improve this ? If you mean the draw distance, it depends on what you mean by "really short", if it's like this: https://i.imgur.com/3nxYCL7.jpg then it's as intended (I set a short draw distance for better performance EDIT: ...
by SuperSecret
Wed Aug 26, 2015 1:33 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

As of Build 3 you can pick a car and roam around any of the two cities, just no sound, objects or traffic yet.
by SuperSecret
Wed Aug 26, 2015 10:09 am
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

OK, I discovered the real secret of MM3 cars stability: in MM3 the gravity is 3 times the Earth's gravity (Earth's gravity is 9.81 m/s^2, in MM3 it is roughly 30 m/s^2), I increased the gravity in Unity and now the cars behave much more like in MM3, without artificial aids such as anti-roll and vari...
by SuperSecret
Mon Aug 24, 2015 11:23 am
Forum: Midtown Madness General
Topic: Midtown Madness 3 The Revival
Replies: 12
Views: 1556

I am afraid that Microsoft will ignore this suggestion, since they cannot do it, because of copyright and licensing issues: it was DICE that developed the game, and now it is part of EA, and this alone can be a deal breaker, since copyright and source code (provided it still exists) now belong to EA...
by SuperSecret
Fri Aug 21, 2015 2:01 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

Just using the original game assets is a copyright infringement, so I don't think the sites in question would accept it. On the other hand, it could be shared on torrent sites without problems. Anyway, I managed to avoid the loss of control of the cars at high speeds using a mix of increased tire fr...
by SuperSecret
Tue Aug 18, 2015 7:25 am
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

When it's done (I'm trying to replicate the exact MM3 car handling, and it's not easy, in MM3 cars never spin out of control while driving very fast on asphalt, no matter how hard you turn, it looks like some kind of ESC / artificial direction control / whatever)
by SuperSecret
Mon Aug 17, 2015 2:11 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 35329

PNG is only used for GUI/menus (easier transparency management), everything else is DDS.