Search found 127 matches
- Wed May 13, 2015 12:26 pm
- Forum: Midtown Madness General
- Topic: MM2: About Crash Courses
- Replies: 6
- Views: 1016
Since it was very easy (at least for me), I did the dirty job for you: here is an updated version of MM2Hack that includes Crash Course car basenames. ( here is the source code if anyone wants to tinker with it) To use it just unzip it into your MM2 folder and run it. You can run it normally (allowi...
- Sun Apr 12, 2015 7:30 pm
- Forum: Midtown Madness General
- Topic: MM2: About Crash Courses
- Replies: 6
- Views: 1016
You have 2 options: one is editing the basenames in the .exe file (very easy if you know how to do it), the other is using a program that changes the basenames when the game is started (like my MM2Hack) The new basenames do not have to have the same length as the originals (there is space for some e...
- Sat Jan 31, 2015 11:16 pm
- Forum: Midtown Madness Tracks
- Topic: Aren't we getting more New York Races
- Replies: 1
- Views: 454
Actually I released a 1.2.1 NYC one year ago (not in a very visible way though), in this topic. It contains 5 new races: 4 Blitz and 1 Checkpoint. I didn't make any more circuit/checkpoint races because MM2's AI is too stupid, and the races would not have been very enjoyable.
- Thu Dec 25, 2014 11:43 pm
- Forum: Midtown Madness Programs
- Topic: SuperSecret's City Making Tools
- Replies: 4
- Views: 4860
SuperSecret's City Making Tools
As a Christmas gift for the MM2X community, I decided to release the tools I used to make Chicago for MM2 (they are messy, poorly documented and a bit buggy, but I hope they will be useful) , you can download them here . The .7z file contains a PKG importer/exporter, exporters for PSDL, INST, PATHSE...
- Sun Sep 14, 2014 1:44 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
Re: Chicago chashing
:( Great map except it crashes 1/3 of the way for most players . any chance this can be fixed? thx Nope sorry, the 2 main issues (crashes and freezes) cannot be fixed. The freezes are caused for some reason by the .bai file, but I can't figure out why, so I cannot fix it. The crashes could be cause...
- Sun Aug 10, 2014 11:25 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
Also. Can you fix the vertex order of the roads. Yes, it matters I had to do that mess (that is splitting the road in two), else the bounds would have been extremely weird. (i.e., at a corner you float some meters above the ground) The vertices of those roads are not coplanar, and that is a problem...
- Sat Aug 09, 2014 1:58 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
- Sat Aug 09, 2014 2:08 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
- Sat Aug 09, 2014 1:37 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
Thank you dummiesboy, consider that I also had to write the exporter scripts by myself, since the existing programs couldn't be used for such a big project (side note: 99% of roads and buildings have been adapted via script, else it would have been way too much work). Also, I had to resort to a few ...
- Sat Aug 09, 2014 1:22 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
- Sat Aug 09, 2014 1:07 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
- Sat Aug 09, 2014 12:32 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9430
Chicago
Ladies and gentlemen, I am proud to announce that finally, after 14 years since MM2's release, the city featured in its predecessor has been succesfully converted! Yes, I mean: CHICAGO!!! https://imagizer.imageshack.us/v2/800x600q90/673/eFesec.jpg You can download it here: https://app.box.com/s/5cza...
- Sun Mar 09, 2014 7:58 pm
- Forum: Midtown Madness Programs
- Topic: MM2Hack
- Replies: 24
- Views: 11116
It is dynamic, indeed, but I'm already using a pointer to retrieve the right address, and it works flawlessly for me... Could you please check with Cheat Engine what values do the following pointers point to?: 5E0D40, E5C (speed shown on the hud) 655790, CC, 50, 24C (actual speed in mph) The first v...
- Sun Mar 09, 2014 10:55 am
- Forum: Midtown Madness Programs
- Topic: MM2Hack
- Replies: 24
- Views: 11116
EDIT: cannot use MPH to KMH, just get 0 :/ That's strange, it seems that the original function that updates the HUD speed got overwritten correctly, but the tool isn't writing the KPH speed in the right address. Are you using the speedboot exe? (because I'm using it, so the tool is meant to work wi...
- Sat Mar 08, 2014 11:40 pm
- Forum: Midtown Madness Programs
- Topic: MM2Hack
- Replies: 24
- Views: 11116
MM2Hack
I made a tool which can edit memory values while MM2 is running. It is similar to aaro4130's MMScript. (aaro4130 gave me the source code of his program, but it was too glitchy, so I made my tool from scratch) It has the following functions: Use custom sirens for each addon city (the cities with the ...