Search found 127 matches

by SuperSecret
Wed May 13, 2015 12:26 pm
Forum: Midtown Madness General
Topic: MM2: About Crash Courses
Replies: 6
Views: 1016

Since it was very easy (at least for me), I did the dirty job for you: here is an updated version of MM2Hack that includes Crash Course car basenames. ( here is the source code if anyone wants to tinker with it) To use it just unzip it into your MM2 folder and run it. You can run it normally (allowi...
by SuperSecret
Sun Apr 12, 2015 7:30 pm
Forum: Midtown Madness General
Topic: MM2: About Crash Courses
Replies: 6
Views: 1016

You have 2 options: one is editing the basenames in the .exe file (very easy if you know how to do it), the other is using a program that changes the basenames when the game is started (like my MM2Hack) The new basenames do not have to have the same length as the originals (there is space for some e...
by SuperSecret
Sat Jan 31, 2015 11:16 pm
Forum: Midtown Madness Tracks
Topic: Aren't we getting more New York Races
Replies: 1
Views: 454

Actually I released a 1.2.1 NYC one year ago (not in a very visible way though), in this topic. It contains 5 new races: 4 Blitz and 1 Checkpoint. I didn't make any more circuit/checkpoint races because MM2's AI is too stupid, and the races would not have been very enjoyable.
by SuperSecret
Thu Dec 25, 2014 11:43 pm
Forum: Midtown Madness Programs
Topic: SuperSecret's City Making Tools
Replies: 4
Views: 4860

SuperSecret's City Making Tools

As a Christmas gift for the MM2X community, I decided to release the tools I used to make Chicago for MM2 (they are messy, poorly documented and a bit buggy, but I hope they will be useful) , you can download them here . The .7z file contains a PKG importer/exporter, exporters for PSDL, INST, PATHSE...
by SuperSecret
Sun Sep 14, 2014 1:44 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

Re: Chicago chashing

:( Great map except it crashes 1/3 of the way for most players . any chance this can be fixed? thx Nope sorry, the 2 main issues (crashes and freezes) cannot be fixed. The freezes are caused for some reason by the .bai file, but I can't figure out why, so I cannot fix it. The crashes could be cause...
by SuperSecret
Sun Aug 10, 2014 11:25 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

Also. Can you fix the vertex order of the roads. Yes, it matters I had to do that mess (that is splitting the road in two), else the bounds would have been extremely weird. (i.e., at a corner you float some meters above the ground) The vertices of those roads are not coplanar, and that is a problem...
by SuperSecret
Sat Aug 09, 2014 1:58 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

Are there any of the planes flying around?
No, MM2 couldn't support them. Side note: the airport (Meigs Field) has been demolished in 2003.

EDIT:
SuperSecret, I hereby award you the whoami MM2 Mod of The Year Award 2014. :P Awesome stuff it is.
Thank you!
by SuperSecret
Sat Aug 09, 2014 2:08 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

OK, I've updated the release, I've fixed the issue of the misplaced traffic lights, you can redownload it from the link in the first post
by SuperSecret
Sat Aug 09, 2014 1:37 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

Thank you dummiesboy, consider that I also had to write the exporter scripts by myself, since the existing programs couldn't be used for such a big project (side note: 99% of roads and buildings have been adapted via script, else it would have been way too much work). Also, I had to resort to a few ...
by SuperSecret
Sat Aug 09, 2014 1:22 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

OK, now I am trying to fix the traffic light issues, I will update the release when I finish.
by SuperSecret
Sat Aug 09, 2014 1:07 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

The missing lights are caused by the intersection detection algorithm I used, it puts lights only when there are 4 or more roads. About the bug reported by aaro4130, that seems to be caused by the inaccurate detection of roads without sidewalks. I'll try to fix it.
by SuperSecret
Sat Aug 09, 2014 12:32 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9430

Chicago

Ladies and gentlemen, I am proud to announce that finally, after 14 years since MM2's release, the city featured in its predecessor has been succesfully converted! Yes, I mean: CHICAGO!!! https://imagizer.imageshack.us/v2/800x600q90/673/eFesec.jpg You can download it here: https://app.box.com/s/5cza...
by SuperSecret
Sun Mar 09, 2014 7:58 pm
Forum: Midtown Madness Programs
Topic: MM2Hack
Replies: 24
Views: 11116

It is dynamic, indeed, but I'm already using a pointer to retrieve the right address, and it works flawlessly for me... Could you please check with Cheat Engine what values do the following pointers point to?: 5E0D40, E5C (speed shown on the hud) 655790, CC, 50, 24C (actual speed in mph) The first v...
by SuperSecret
Sun Mar 09, 2014 10:55 am
Forum: Midtown Madness Programs
Topic: MM2Hack
Replies: 24
Views: 11116

EDIT: cannot use MPH to KMH, just get 0 :/ That's strange, it seems that the original function that updates the HUD speed got overwritten correctly, but the tool isn't writing the KPH speed in the right address. Are you using the speedboot exe? (because I'm using it, so the tool is meant to work wi...
by SuperSecret
Sat Mar 08, 2014 11:40 pm
Forum: Midtown Madness Programs
Topic: MM2Hack
Replies: 24
Views: 11116

MM2Hack

I made a tool which can edit memory values while MM2 is running. It is similar to aaro4130's MMScript. (aaro4130 gave me the source code of his program, but it was too glitchy, so I made my tool from scratch) It has the following functions: Use custom sirens for each addon city (the cities with the ...