Search found 2405 matches
- Tue Jun 26, 2018 9:27 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 30793
If everything goes as planned, this should be released this year. Lots of new stuff since last time Just a sneak peek at what's to come: - No need to delete players file if an invalid vehicle is selected, it will revert to the VW Beetle if this happens - Fixed BigAir triggering on freeways and such ...
- Fri May 25, 2018 2:24 am
- Forum: Midtown Madness Help
- Topic: game wont work when I have mods
- Replies: 5
- Views: 5646
- Sat May 12, 2018 10:48 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
- Fri May 11, 2018 8:32 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
- Tue May 08, 2018 8:57 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
Still not dead! - Refactored multiple parts of code - Added BBND support (previously only BND was loaded) - Added interpolation setting to pedestrian animator (mainly for testing) - Added vehicle camera manager. Finally vehicle cameras are loading -- still need to make the cameras work like MM2, but...
- Sun Apr 29, 2018 10:36 pm
- Forum: Midtown Madness Programs
- Topic: [release] Blender *.PKG Import/Export AddOn
- Replies: 22
- Views: 16339
- Sun Apr 29, 2018 4:42 am
- Forum: Midtown Madness Programs
- Topic: [release] Blender *.PKG Import/Export AddOn
- Replies: 22
- Views: 16339
- Tue Apr 24, 2018 9:19 pm
- Forum: Midtown Madness General
- Topic: Paintjobs 11+ in MM2
- Replies: 7
- Views: 3592
- Tue Apr 24, 2018 6:32 pm
- Forum: Midtown Madness General
- Topic: Paintjobs 11+ in MM2
- Replies: 7
- Views: 3592
Being an unfinished game actually WOULD explain all the known problems with MM2: 1. The game crashing when running into props at high speed (MMClone doesn't have this problem); 2. Speed limited to roughly 1118.468146... mph (500 m/s, 1800 kph; could be caused by the speed being stored as a floating...
- Tue Apr 24, 2018 9:06 am
- Forum: Midtown Madness General
- Topic: Paintjobs 11+ in MM2
- Replies: 7
- Views: 3592
Paintjobs 11+ in MM2
So, we've always had the sailboat/tugboat/somekindofboat in our car issue with paintjobs over 10. Today I dug into this issue, and dear god is the cause amusing. When the game initializes your car, it starts initializing level geometry. The game goes through each item in the car (hardcoded list, bas...
- Mon Apr 16, 2018 9:44 pm
- Forum: Midtown Madness Tracks
- Topic: a traffic light stuck in a building
- Replies: 8
- Views: 6040
These will be fixed in Revisited 6 afaik. There's even traffic lights on the wrong sides of the roads in some cases. https://i.imgur.com/hZBaPy2.png https://i.imgur.com/cKZXpNZ.png The traffic lights are automatically generated and added in the cities with traffic, so, it's just a case that one of t...
- Mon Apr 16, 2018 9:12 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
- Thu Apr 12, 2018 7:08 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
I've been working mostly on backend stuff. But I do have a couple things to show. Textboxes in MMClone will have carets, so you can actually tell where and if you are typing! https://media.discordapp.net/attachments/241631360370868224/434033981206298624/mmctextbox.gif Hudmap WiP, it's upside down he...
- Mon Apr 09, 2018 3:39 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098
- Sun Apr 08, 2018 10:38 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 368
- Views: 107098