MMClone
A complete re-code of Midtown Madness 2 done in the Unity Engine
- HummersRock
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Will wheels and breakable objects have reflections on them?
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Yep!Will wheels and breakable objects have reflections on them?
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- e-cobra
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Also, are you using the in-built 'wheel collider' for wheels? And how do you make the 3D wheel object rotate like a real wheel, for example if the drive wheels are in air (not touching ground) and player presses accelerator, the wheels will spin in air..
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
-Yes, he uses wheel colliders.Also, are you using the in-built 'wheel collider' for wheels? And how do you make the 3D wheel object rotate like a real wheel, for example if the drive wheels are in air (not touching ground) and player presses accelerator, the wheels will spin in air..
-Wheel colliders use physics, so of course they'll move in the air unless a force stops them.
-and in a real car, wouldn't the wheels move in the air if you give them gas so they'll drive? I dunno. Never actually thought about it until now.
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- e-cobra
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Ok, never mind, he must be using some different technique for wheel rotation. I once made a simple unity car game by watching this tutorial where wheels are rotated by taking into account their contact with ground and not how much 'gas' (throttle) the player gives.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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I use the Rotate function to rotate wheels based on their RPM, not based on the accelerator. The wheels use a WheelHit raycast to check for suspension, and the gearbox is what sets the RPMs
GOOD NEWS!
I may allow LUA script mods to certain parts of the game
GOOD NEWS!
I may allow LUA script mods to certain parts of the game
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I'm creating a vehicle shader for reflections.
Then I got carried away by adding a Bloat parameter LOL
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- BUGATTIMAN253MPH
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Hahahahahaha!!! Car steroids
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It's never late to join this wonderful community! And welcome.
He's doing it from scratch, as of now (and probably never) we don't have MM2 source code
He's doing it from scratch, as of now (and probably never) we don't have MM2 source code
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]
[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
[img][/img]