How to change opponents?
- Imsocool9100
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- KingAndy
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That's something really easy you can do. Using DEar2, extract the files from mm2core.ar and open the "race" folder that will appear on your game directory. Using notepad, open the .aimap file corresponding to the race you want to change (e.g.: races>sf>race0.aimap for the first race circuit of San Francisco; blitz2.aimap for the 3th blitz race of San Francisco, etc.). You'll find the basenames of the opponents on it, to change them simply replace them with the basenames of other vehicles, it also works with addon cars since they're on your game directory, of course. Notice there's also .aimap_p files, change those if you play MM2 in professional mode. After you're done, just pack the changed files on the correct folders aand into an .ar file and you're done.
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- Imsocool9100
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- BIGzee
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There's Silent1Unknown's Tutorial -
https://www.mm2x.com/modules.php?name=Downl ... #dldetails. Thing helps...everytime . Check out 'Making an .ar file' section at the near end of the Tutorial.
https://www.mm2x.com/modules.php?name=Downl ... #dldetails. Thing helps...everytime . Check out 'Making an .ar file' section at the near end of the Tutorial.
Keanu Reeves chose the Red pill and started bending spoons. I chose ZModeler 1.07b and made my own Matrix.
- KingAndy
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Just place tem inside a folder called "sf" or "london" (depending from witch city they are) and then place those folders inside another one called "race". Finally, use 7zip or WinRAR to pack it into a .zip file and change the filetype to .ar (you have to enable to see the filetypes of known files in the definitions of your pc, and if you don't know how to do such thing it takes a minute to find out on Google).
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