Midtown Madness 3: Unofficial PC porting project
Preliminary Pre-Alpha Preview Build 7 [Project inactive]
- SuperSecret
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- cody
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WOW! I didn't know you got so far with this! But I have a question: How do I mod the city pak files? Is there a special program for those, in the same was as deAr extracts MM2's main ar files? I want to be able to make new cities, like an MM3 analog of Abandoned City, but of Paris or DC, or even port MM2 cities over.
My Member Number is prime. LOL!
- SuperSecret
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There is no publicly available program capable of editing MM3's .pak files. In fact, this project is the only program capable of loading them, and still not completely. Anyway, for modding I can add support for ad hoc formats or even MM2 formats. Modding MM3 cities is a bit more difficult, but it could be done with an ad-hoc system. (something that tells the game to replace something in the xbc/pak file with something else (this when loading the game, without editing the files))
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- anshumansri
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- heyitsjack
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- SuperSecret
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For modding, there are two main areas:
1) Adding new tracks and cars: here things are easier, I can:
Anyway, during the last month I had to study for an exam (I study computer engineering), so I couldn't make any real progress. I just resumed, here is what I plan to add in the next build (it will take a while to implement everything in the list):
1) Adding new tracks and cars: here things are easier, I can:
- Add support for MM2 cities/cars (or any other game, in theory)
And/or create ad-hoc formats for cars and cities (I could also implement things not present in MM2/3, possibilities are virtually endless)
Anyway, during the last month I had to study for an exam (I study computer engineering), so I couldn't make any real progress. I just resumed, here is what I plan to add in the next build (it will take a while to implement everything in the list):
- Graphics settings menu (basic things such as screen resolution, AA, draw distance, etc.)
In-game HUD:- Speedometer (analog and digital)
Map
Pause menu
Rear view mirror
- Auto-Reset when upside down
Transmission
Sound
Headlights and brake lights
- Startup loading screen
Controller settings menu
- Speedometer (analog and digital)
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
I've noticed you're using OnGUI, Unity's old UI system, why not lay out the UI in tne new system, uGUI, then you can assign stuff to where it's needed, and it's also independent of the resolution, so it'll work with any resolution and resize as needed. That'll take you less time, and it's very easy to use and get things going. I just assign stuff when I load the car into the game.
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- SuperSecret
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Hi ! I'm a old MM user since the 1999 game was released ! However, I never played mm3 because it was only an xbox game... and so nobody remember this game, nobody add mods on it, etc.
I tested your game and it is very impressive ! The menu is from mm3 I suppose, you are doing a very great job ! It works great on my computer (w10 i5 3570k 7950 8GB SSD), and with the Renault 5 I can take the stairs in Paris (if we are fast).
Something fun : The xbox 360 controller works, but only the pad (to go up down left right), in the future for your final game (I wish you finish this !!! Courage) you could add controller support, and maybe accelerate and brake with analog LT and RT buttons, like newer games !
Very good ! Keep going
Jojo337 (sorry for my mistakes)
I tested your game and it is very impressive ! The menu is from mm3 I suppose, you are doing a very great job ! It works great on my computer (w10 i5 3570k 7950 8GB SSD), and with the Renault 5 I can take the stairs in Paris (if we are fast).
Something fun : The xbox 360 controller works, but only the pad (to go up down left right), in the future for your final game (I wish you finish this !!! Courage) you could add controller support, and maybe accelerate and brake with analog LT and RT buttons, like newer games !
Very good ! Keep going
Jojo337 (sorry for my mistakes)
- SuperSecret
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Update: In the last weeks I've been trying to implement vehicle engines properly, since the system I was using before was basically a hack job from the ground up to mimic the original cars' performance, and it didn't support engine RPM, so it couldn't handle gears properly (especially manual transmission). I've been stuck for a while, but now I obtained something decent enough, now I need to tune again the cars for the new system, then I'll add sound and everything else.
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
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Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
- KingAndy
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Sounds great, I'm looking forward for the next version.
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