This is my fourth public conversion. I've received the permission by the author of this car to do the conversion for Midtown Madness 2. The car is the 2004 Opel Astra GTC, like the title said, made by toooomas for GTA San Andreas. This is the image of the GTA SA model:
2004 Opel Astra GTC
New car conversion for MM2
- Franch88
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2004 Opel Astra GTC
Hi again to all forum.
This is my fourth public conversion. I've received the permission by the author of this car to do the conversion for Midtown Madness 2. The car is the 2004 Opel Astra GTC, like the title said, made by toooomas for GTA San Andreas. This is the image of the GTA SA model:
This is my fourth public conversion. I've received the permission by the author of this car to do the conversion for Midtown Madness 2. The car is the 2004 Opel Astra GTC, like the title said, made by toooomas for GTA San Andreas. This is the image of the GTA SA model:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- HummersRock
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- Franch88
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First news. Let's do a stock of the situation after some days of work and preparating from the beginning.
Things done:
1. Created the folders structure;
2. Started the preparation of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Finish the preparation of the 3D car model for MM2 in ZModeler;
2. Do the dashboard with the two versions;
3. Do the vehicle showcase;
4. Select the sounds to use for engine and horn;
5. Adjust the car tuning files;
6. End the Readme file.
And these are the 2004 Opel Astra GTC conversion features.
New model: Yes (made by toooomas)
3D interiors: Yes (made by toooomas)
3D wheels: Yes (made by toooomas)
Driver model: Yes (from NFS Most Wanted)
New textures: Yes (made by toooomas, from GTA San Andreas)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (three parts, license plates and roof antenna)
New tuning: Yes (realistic)
New sounds: No (from an MM2 car with mixed sounds)
Number of colors: 9 (original Opel Astra colors and names)
Soon the ZModeler and in-game pictures and the release date. Stay tuned. Thank you for your comments.
Things done:
1. Created the folders structure;
2. Started the preparation of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Finish the preparation of the 3D car model for MM2 in ZModeler;
2. Do the dashboard with the two versions;
3. Do the vehicle showcase;
4. Select the sounds to use for engine and horn;
5. Adjust the car tuning files;
6. End the Readme file.
And these are the 2004 Opel Astra GTC conversion features.
New model: Yes (made by toooomas)
3D interiors: Yes (made by toooomas)
3D wheels: Yes (made by toooomas)
Driver model: Yes (from NFS Most Wanted)
New textures: Yes (made by toooomas, from GTA San Andreas)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (three parts, license plates and roof antenna)
New tuning: Yes (realistic)
New sounds: No (from an MM2 car with mixed sounds)
Number of colors: 9 (original Opel Astra colors and names)
Soon the ZModeler and in-game pictures and the release date. Stay tuned. Thank you for your comments.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Franch88
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Second news. These are some ZModeler screenshots of my fourth conversion.
This is the actual stock of the situation.
I'm finishing the new plates, I'll obscure the rear windows and I'll improve the tuning and the car handling.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
5. Selected the sounds to use for engine and horn;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Do the dashboard with the two versions;
2. Do the vehicle showcase;
3. Adjust the car tuning files;
4. End the Readme file.
Soon the in-game pictures and the release date. Stay tuned.
This is the actual stock of the situation.
I'm finishing the new plates, I'll obscure the rear windows and I'll improve the tuning and the car handling.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
5. Selected the sounds to use for engine and horn;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Do the dashboard with the two versions;
2. Do the vehicle showcase;
3. Adjust the car tuning files;
4. End the Readme file.
Soon the in-game pictures and the release date. Stay tuned.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Franch88
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Third news. The stock of the situation is still the same.
I'm still finishing the new plates and I'm making a new tuning with a realistic handling.
I've improved the front and rear lights: now they are more similar to the original ones.
He isn't well placed on the seat because the streering wheel is a bit towards the center of the 3D model dashboard.
Soon the in-game pictures and the release date. Stay tuned.
I'm still finishing the new plates and I'm making a new tuning with a realistic handling.
I've improved the front and rear lights: now they are more similar to the original ones.
LOL! The driver is the same of the Dacia Logan, and in its sizes. Their are similar to the MM2 pedestrians.I can always tell the car's yours by the size of the driver.
He isn't well placed on the seat because the streering wheel is a bit towards the center of the 3D model dashboard.
Thanks Riva. What means "Forza Prato"?Forza Prato
Nice work in progress, good luck for the next.
Soon the in-game pictures and the release date. Stay tuned.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- thekingoftown
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Yeah, the Opel/Vauxhall and Saturn share some car models. They're all in GM.Very cool, I'm a fan of the Saturn Astra (the US version of this car).
Ah, ok. Yes, PO it's for Prato province, but its license plates are totally random, no reference to the real ones (however the license codes are real).PO = Prato right ? or maybe another city of this province ?
I'm using the ones that I found.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
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Fourth news. This is the last ZModeler screenshot of my fourth conversion.
This is the actual stock of the situation.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
5. Selected the sounds to use for engine and horn;
6. Made the damages file and a realistic car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Do the dashboard with the two versions;
2. Do the vehicle showcase;
3. End the Readme file.
Soon the in-game pictures and the release date. Stay tuned.
This is the actual stock of the situation.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Found the nine colors and names in the Opel Astra official website;
4. Made the other paintjob textures;
5. Selected the sounds to use for engine and horn;
6. Made the damages file and a realistic car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Do the dashboard with the two versions;
2. Do the vehicle showcase;
3. End the Readme file.
Soon the in-game pictures and the release date. Stay tuned.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|