My traffic car crashes at loading screen..

I need a little help!

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matyii
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My traffic car crashes at loading screen..

Postby matyii » Mon Jun 20, 2016 5:49 pm

Hi guys!

So i converted the Dodge Magnum R/T from L.A. Rush (About 8.000 polies, so it can't be that big..) as a traffic vehicle and it crashes my game without any error messages, the game simply stops working.

It has all the objects which is needed.

BODY_H
BOUND
HEADLIGHT0_H:m
HEADLIGHT1_H:m
SHADOW_H
SLIGHT0_L
SLIGHT1_L
TLIGHT_L
WHL0_H:m
WHL1_H:m
WHL2_H:m
WHL3_H:m

Tried to remove bangerdata files, but it still crashes at the loading screen. BTW, somehow the game works in other cities.

I added 6 color variants for the vehicle, can it be a problem?
A bound with a size of 1100 bytes can cause crashes?

BTW, thanks for advance for help! :D
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The_Most_Wanted
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Postby The_Most_Wanted » Mon Jun 20, 2016 6:58 pm

You have to create LODs for these objects:

BODY_H, M, L and VL

SHADOW_H, M and L

WHL#_H:m, M:m and L:m

H = High
M = Medium
L = Low
VL = Very Low
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Postby Franch88 » Mon Jun 20, 2016 8:38 pm

I've got similar problems recently while making two add-on vehicles as traffic vehicles, just for a test. I've tried various solutions, but none worked, and I've always kept the essential files.
It's always good add at least the _L LOD copies for body and wheels, but their lacking can't cause a not working problem.
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Postby sajmon14 » Mon Jun 20, 2016 9:15 pm

If you wanna see lod wheels then they have be united to the lod bodies, dunno why they always dissapear for me even if they are added

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Postby FXANBSS » Tue Jun 21, 2016 1:06 am

There is a very unknown fact, it's the lower LOD wheel of the Sedan, looks really weird, but you can't see it as traffic car because it disappears after a distance, you can only see lower LOD of wheels as a player car.

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Postby aaro4130 » Tue Jun 21, 2016 2:45 am

Most likely ZModeler messing up object order
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Postby KingAndy » Tue Jun 21, 2016 4:17 am

Most likely ZModeler messing up object order
If that's the case, then you'll need Aaro4130's .pkg reorder tool, essential to fix the ZModeler's issue not ordering properly the different objects, consequently crashing the game when it's a replacement for a city prop or building and, apparently, also traffic cars.

It's not mentioned on it's own topic afaik, but some time ago I found a bug where sometimes that software screws up the .pkg files. To avoid that, you'll want to make a backup copy first, and ensure it was properly ordered after you save it.
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Postby matyii » Tue Jun 21, 2016 7:49 pm

Hi guys!

Thanks for your help!

Today, i figured out the problem, that i had to create lods for the objects and now it works!!

Take a look at it! :)

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Postby Michaelx1 » Tue Jun 21, 2016 8:29 pm

I have the same problem too can you help me
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Postby KingAndy » Tue Jun 21, 2016 8:38 pm

@Michaelx1: Next time, read the whole thing...
i had to create lods for the objects and now it works!!
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Postby Fuyunyan » Wed Jun 22, 2016 3:10 am

Cool! Can you release it?

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Postby matyii » Wed Jun 22, 2016 1:56 pm

It will be available soon in my new traffic mod. :wink:
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