About conflicts with some mods.
About conflicts with some mods.
Will there be any conflicts if I use NiAlBlack's Colours Pack and RV3 underground train along with RV5.1?
-Seahawk
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The only files between those three that makes conflict are NiAlBlack's MM2 Colors Pack beta V2 and ! !rv5_maincars.ar, from MM2 Revisited V5 Mod. It's enough don't include this last one when you play the game with the other two.
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If I don't remember wrong, the London underground trains in Revisited 4 are different than the one in Revisited 5.1, and they have 3D interior.
In theory it's possible to take the ones in Revisited 4 and put them in Revisited 5.1, you just have to seek and know which files inside their .ar files take and replace.
In theory it's possible to take the ones in Revisited 4 and put them in Revisited 5.1, you just have to seek and know which files inside their .ar files take and replace.
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Installer crashes....
https://s26.postimg.org/5lnr9ppvt/Ins.png
https://s26.postimg.org/5lnr9ppvt/Ins.png
-Seahawk
Third Best New-comer screen shooter of the year 2013
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Third Best New-comer screen shooter of the year 2013
Second Best MM1 screen shooter of the year 2014
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MM2 Revisited 4 mod comes with a setup installer .exe file, and obviously, you need to install it in order to get its .ar files... Is it too hard to figure out? About your new problem, have you tried to extract it from the archive and then run it as administrator?
Any .ar file of any version of MM2 Revisited mod isn't locked.
Any .ar file of any version of MM2 Revisited mod isn't locked.
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You mean this mod, right? Keeping their original file names, it conflicts with the MM2 Revisited 5 mod file called ! !rv5_maincity.ar, which also changes the va_cablecar_f.pkg file, that's the one of the San Francisco cable car 3D model. To have that New Tram mod to properly work with all MM2 Revisited 5 and 5.1 patch files it's enough to rename its file to something like ! ! !NewTram.ar, so to be read for first than the others.
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