Blender PKG Import/Export
version 0.3 release
Commit log
- Changed default imported texture slot blend mode to mimic DX7 color blending
- import code cleanup
- export code cleanup
- removed hacky material cleaning functions in favor of proper material sorting functions
- sorted helpers and binary functions into their own files
- modified some code to use existing binary functions, rather than bad looking specific cases
WHAT DOES THIS ALL MEAN!?
- more stability
- fixes issues where materials would sometimes get 110% messed up on exports
With this in mind, you should definitely be upgrading your plugin to this version
Download in first post
[release] Blender *.PKG Import/Export AddOn
[current: v0.2.3] Release thread for PKG importer/exporter
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I just pushed a mini update
This fixes dash exports that would crash (missing variants), and adds support for the dash_extra_H object.
This object renders under the steering wheel, but over all other objects on the dash
which means you can use this for digital tachometers / speedometers!
This fixes dash exports that would crash (missing variants), and adds support for the dash_extra_H object.
This object renders under the steering wheel, but over all other objects on the dash
which means you can use this for digital tachometers / speedometers!
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The support for this new kind of object is interesting, but, how to manage it properly by deciding its positioning? In the .asnode file there's no such row related with that object. How to add it, then?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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It's positioned with the dash (DashOffset)The support for this new kind of object is interesting, but, how to manage it properly by deciding its positioning? In the .asnode file there's no such row related with that object. How to add it, then?
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Great job with the Coit tower and the harbours
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