Midtown Madness 1 mod!
Working on: EXE! (MM1 features)
- Franch88
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Very nice work. The projection beams should already be at the same length of the default ones.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- The_Most_Wanted
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@carking1996 & Franch88: Of course they have the exact same length from the original game, the object already converted without editing!
- Headlights added to Diesels, Limo and Pickup.
- Headlights added to Diesels, Limo and Pickup.
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- Franch88
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That's very good, keep it up.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- The_Most_Wanted
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- The_Most_Wanted
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- Registered for: 12 years 2 months
- Location: Egypt
- Franch88
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Great work.
How come? Remember that this topic is about your MM1 mod.MM2 traffic is next!
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
Because having half of the traffic without beams would look strange...Great work.
How come? Remember that this topic is about your MM1 mod.MM2 traffic is next!
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- Franch88
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Of course... But, why he's calling it so, when he has already done the Sedan, the Diesels and the Limo, that are also available in MM2 traffic?
And then, it's kinda misunderstanding the way he's calling "MM1 traffic" and "MM2 traffic" to distinguish the models available in both the games or only in the first one, when this is a mod for MM1...
And then, it's kinda misunderstanding the way he's calling "MM1 traffic" and "MM2 traffic" to distinguish the models available in both the games or only in the first one, when this is a mod for MM1...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- The_Most_Wanted
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"MM2 traffic" means the traffic that in MM2 only and of course I finished adding the headlight beams for vehicles which in the 2 games, now I have to do that for the rest of the traffic vehicles.
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I finished up my exams 2 days ago, during this time I digged into the EXE and found these features from MM1!
- The sirens can be toggled off when you escape the cops or damage them.
- The cops are more aggressive now.
- The brakes are activated on opponents when they are damaged.
- The cop's vehicle has a little bit lag when it's damaged.
PS: I'm still looking for more features.
- The sirens can be toggled off when you escape the cops or damage them.
- The cops are more aggressive now.
- The brakes are activated on opponents when they are damaged.
- The cop's vehicle has a little bit lag when it's damaged.
PS: I'm still looking for more features.
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Very nice finds, the police now behaves more realistic. For damaged, you mean destroyed, blown up.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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