Midtown Madness 3: Unofficial PC porting project
Preliminary Pre-Alpha Preview Build 7 [Project inactive]
- carfan1061
- MM2X Occasional User
- Posts: 335
- Registered for: 8 years 6 months
- Location: England
I just realized it happens with every car, you can only select a special paintjob other than that it resets it.One bug (not sure if it's just me.) whatever colour I choose for a modded car it always gives me the default one
This will get exitingSo, this means we will soon start modeling MM3?
Can you change Mouse orbit (scroll to zoom) to using "v" it's much easyer to use imo.
- SuperSecret
- MM2X Junior User
- Posts: 127
- Registered for: 16 years
- Location: Italy
I uploaded a new build here (it requires the "Data" folder from build 6, available here), here is the meager changelog: (just some things I did some months ago)
- All of the objects should be loaded and placed correctly. No collision detection or special effects yet, and no leaves on trees and bushes.
Splash screen changed (since now Unity allows some customization in the free version), the logos of Microsoft and DICE are shown.
Performance slightly improved.
- I have been busy with university (now I'm doing an internship for the thesis)
My Xbox died some time ago, so the reverse engineering has become more difficult (While XQEMU can go ingame after removing some asserts from the code, it is very slow and glitchy, so not very useful)
I have not been able to figure out some important details of MM3's file formats (some examples: how text is compressed, how tree leaves work...)
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
- carfan1061
- MM2X Occasional User
- Posts: 335
- Registered for: 8 years 6 months
- Location: England
- SuperSecret
- MM2X Junior User
- Posts: 127
- Registered for: 16 years
- Location: Italy
Check the file named "output_log.txt" located in the folder named "MM3_Data", if at the end it says something like "DllNotFoundException: MM3Lib.dll" then the problem is that it cannot load the library (even if I put it in the main executable folder), in that case try to move the file "MM3Lib.dll" from the main folder to the folder "MM3_Data/Mono", if that does not work, then try running the game as administrator, or try temporarily disabling the antivirus (just random guesses, I don't know if these advices will solve the problem)I have the same problem as jfk, freezes on loading.
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Re: Midtown Madness 3: Unofficial PC porting project
YES, I found it again ! I was looking for it since month and I couldn't remember the "name" of the topic !
French player since 1999
Re: Midtown Madness 3: Unofficial PC porting project
How far along is this project? I don't feel like going out and buying an old xbox just for one game.
- SuperSecret
- MM2X Junior User
- Posts: 127
- Registered for: 16 years
- Location: Italy
Re: Midtown Madness 3: Unofficial PC porting project
Inactive for the foreseeable future, but nowadays MM3 is kinda fully playable in xemu (an og Xbox emulator): https://xemu.app/How far along is this project? I don't feel like going out and buying an old xbox just for one game.
In fact, it was me who fixed the emulator to allow MM3 to go past the menus (the problem was a stupid unimplemented texture type, but it was crashing the emulator on official builds), although it still couldn't be completed until xemu's author added audio.
Note: to be fully playable it needs a strong CPU (I barely managed to finish it on a i7-9700k, the main issue (besides random heavy stuttering) is that the ingame clock always runs at full speed, even if the game is slowed down (so blitz and undercover races cannot be completed if the average speed is below about 80%-90%))
Author of best MM2 track add-on of the year (2014) - Best Programmer (2015)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Best programmer (2013 - 2014) - Best MM2 innovation of the year (2014)
Author of best MM2 mod of the year (2013)
Re: Midtown Madness 3: Unofficial PC porting project
Damn, i guess my CPU has no chance. I have an i5-4590SInactive for the foreseeable future, but nowadays MM3 is kinda fully playable in xemu (an og Xbox emulator): https://xemu.app/How far along is this project? I don't feel like going out and buying an old xbox just for one game.
In fact, it was me who fixed the emulator to allow MM3 to go past the menus (the problem was a stupid unimplemented texture type, but it was crashing the emulator on official builds), although it still couldn't be completed until xemu's author added audio.
Note: to be fully playable it needs a strong CPU (I barely managed to finish it on a i7-9700k, the main issue (besides random heavy stuttering) is that the ingame clock always runs at full speed, even if the game is slowed down (so blitz and undercover races cannot be completed if the average speed is below about 80%-90%))
- cody
- MM2X Occasional User
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- Location: United States
- Contact:
Re: Midtown Madness 3: Unofficial PC porting project
Why did you put it on hiatus? Any chance you could continue working on it in the next month or two? I want to see this MM3 port completed someday, hopefully before the end of the pandemic, as that would be when people will be at home the most (and therefore would play games more often). Besides, based on what's been completed, it works a lot better than any emulator would.
My Member Number is prime. LOL!
Re: Midtown Madness 3: Unofficial PC porting project
Yay! Finally going to try MM3, hope it isn't hard like Midnight Club.
-Seahawk
Second Best MM1 Screen Shooter 2014
Third Best New-cover Screen Shooter 2013
Second Best MM1 Screen Shooter 2014
Third Best New-cover Screen Shooter 2013