Reckless Driver - MM Inspired Racing Game

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zoot
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Postby zoot » Wed Mar 07, 2018 3:51 pm

Updates are coming along surely! 10 vehicles overall, with two more to go! I talked to an old friend, Xacto and he's letting me reimagine Archipelago for use with RD. New roads, higher-detailed buildings, higher resolution textures, and more! The game now has 45 races and so much more. Effects have been updated, rain, snow, music, ui fx, and more! Races have been reimagined, also, replacing checkpoint models with glows and objects.

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Postby Seahawk » Wed Mar 07, 2018 6:02 pm

What about adding a MRAP. (Like MM2's LTV).
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Postby Franch88 » Wed Mar 07, 2018 8:22 pm

It's looking really nice. :)
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Postby zoot » Wed Mar 07, 2018 9:23 pm

What about adding a MRAP. (Like MM2's LTV).
Nah, if ya want it, convert one!
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Postby cody » Thu Mar 08, 2018 12:48 am

Will there be an easy way to mod the default cities (i.e. change the height of an intersection, modify building heights, make the cities bigger, etc.)? I hope so. It would make the game even more flexible, just like how the heap patcher made it possible to give MM2 more memory.
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Postby zoot » Thu Mar 08, 2018 3:36 pm

Will there be an easy way to mod the default cities (i.e. change the height of an intersection, modify building heights, make the cities bigger, etc.)? I hope so. It would make the game even more flexible, just like how the heap patcher made it possible to give MM2 more memory.
Right now, no, but I have someone working on a new format so I can get Seaview to load properly, as it's huge, as the city itself is over 1.5 million polygons right now, but will end up being somewhere around 2 million once completed, so obj format isn't great for quickly loading it. For addon cities it seems fine, though.
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Postby zoot » Wed Mar 14, 2018 2:03 pm

More video!

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Postby zoot » Wed Mar 28, 2018 12:41 am

Wanted to give an update... Lots of the city is further completed. 45 races finished. We also have working multiplayer modes! Those include 'infection' where the player must stay away from an infected other player, or else they'll lose, as well as the classic CnR!

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Postby Franch88 » Wed Mar 28, 2018 10:02 pm

It's looking very nice so far. Sounds good for the multiplayer mode. :wink:
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Postby Seahawk » Thu Mar 29, 2018 6:13 am

Better than MC1.
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Postby sajmon14 » Thu Mar 29, 2018 6:50 am

Looks good :)

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Re: Gearing Games : Reckless Driver

Postby Michaelx1 » Thu Oct 25, 2018 9:55 pm

Carking this is a emergency in the reckless driver fourms there was spambots flooding the site
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Re: Gearing Games : Reckless Driver

Postby kennydanger26 » Fri Oct 26, 2018 4:15 am

How realistic! Good job, zoot!

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Re: Gearing Games : Reckless Driver

Postby zoot » Sat Apr 03, 2021 10:04 pm

If you haven't, please join the RD Discord to play the game and updates a few times a week.

https://discord.gg/dPEQu7g
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Re: Gearing Games : Reckless Driver

Postby zoot » Sun Apr 04, 2021 2:36 pm

Everything you see here (besides obviously the models themselves) is procedurally generated, from props placement to traffic cars and all paths they take, traffic lights and more.
rd1.jpg
The attachment rd2.jpg is no longer available
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rd2.jpg
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