Franch88's cars conversions
In progress: nothing at the moment
- lzr_sl2007
- MM2X Occasional User
- Posts: 375
- Registered for: 17 years 8 months
- Location: São Paulo - Brazil
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
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First news. These are two ZModeler screenshots of my thirteenth conversion.
These are the 2006 Dodge Challenger Concept conversion features.
New model: Yes (made by Burner)
3D interiors: Yes (made by Burner)
3D wheels: Yes (made by Burner)
Driver model: Yes (new model)
New textures: Yes (made by Burner)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: No
New tuning: Yes (semi-realistic)
New sounds: Yes (from Test Drive Unlimited and edited sounds)
Number of colors: 6 (official one and five custom)
This is the stock of the situation after some days of work.
Things done:
1. Created the folders structure;
2. Start the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. End the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
2. Adjust the car tuning files;
3. Do the vehicle showcase;
4. End the Readme file.
Thank you LZR_SL.
Soon the in-game pictures and the release date. Stay tuned.
These are the 2006 Dodge Challenger Concept conversion features.
New model: Yes (made by Burner)
3D interiors: Yes (made by Burner)
3D wheels: Yes (made by Burner)
Driver model: Yes (new model)
New textures: Yes (made by Burner)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: No
New tuning: Yes (semi-realistic)
New sounds: Yes (from Test Drive Unlimited and edited sounds)
Number of colors: 6 (official one and five custom)
This is the stock of the situation after some days of work.
Things done:
1. Created the folders structure;
2. Start the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. End the making of the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
2. Adjust the car tuning files;
3. Do the vehicle showcase;
4. End the Readme file.
Thank you LZR_SL.
Soon the in-game pictures and the release date. Stay tuned.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Silent1Unknown
- MM2X Super Active User
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- Location: Canada
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- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
The BODY_H with the driver has 10551 polygons, while each wheel has 1075 polygons or faces.May I ask what the total polycount is? If the interior doesn't add much to the exterior polycount, maybe I can try this one out in MM2.
I've still to merge the brake disks to each wheel.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Silent1Unknown
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- vw-tuner-oburg
- MM2X Active User
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- HummersRock
- MM2X Super Active User
- Posts: 2152
- Registered for: 17 years 6 months
- Location: Floating in The Land of Colours
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No don't make it a drifter.
Burner is the man, nice to see another one of his cars for mm2.
Burner is the man, nice to see another one of his cars for mm2.
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- vw-tuner-oburg
- MM2X Active User
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- HummersRock
- MM2X Super Active User
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- thekingoftown
- MM2X Active User
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- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
Second news. These are some in-game pictures of my 2006 Dodge Challenger Concept conversion.
This is the actual stock of the situation.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Adjust the car tuning files;
2. Do the vehicle showcase;
3. End the Readme file.
Riva will be my beta tester for this car.
I've adjusted the driver posotion in the car model, the other colors textures and I've got a nice tuning, but it's still to improve, especially the performances. The car will make a drift only at high RPM keeping turning.
Thank you for your comments. Soon the release date. Stay tuned.
This is the actual stock of the situation.
Things done:
1. Created the folders structure;
2. Made the 3D car model for MM2 with the detachable parts and the driver in ZModeler;
3. Made the other paintjob textures;
4. Selected the sounds to use from the game Test Drive Unlimited;
5. Made the dashboard with the two versions;
6. Made the damages file and a first version of the car tuning;
7. Created a first version of the Readme file.
Things to do:
1. Adjust the car tuning files;
2. Do the vehicle showcase;
3. End the Readme file.
Riva will be my beta tester for this car.
I've adjusted the driver posotion in the car model, the other colors textures and I've got a nice tuning, but it's still to improve, especially the performances. The car will make a drift only at high RPM keeping turning.
Thank you for your comments. Soon the release date. Stay tuned.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Classicmuscle1
- MM2X Newbie
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- Location: WA,USA