drive cars from traffic mods
Yes, most times, all you have to do is drop a basename.info file into the tune folder, or make a patch for it. The basename is replaced with the vehicle's actual base name.
This is what the file looks like;
This is what the file looks like;
Code: Select all
BaseName=batman
Description=Mitsubishi Lancer Evo. 7 (GrN)
Colors=Col1|col2|etc
Flags=0
Order=-1
ScoringBias=5.0
UnlockScore=0
UnlockFlags=0
Horsepower=850
Top Speed=150
Durability=200000
Mass=2000
ForceFeedbackModifier=0.7
RoadForceModifier=1.5
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- Franch88
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He means if is possible to drive the cars that there are in a traffic mod. Is possible, but you have to do different things, and not just replace the .info file.
You have to extract the .pkg and the textures files from the mod .ar file, then import each time one .pkg file, adjust is as a player car removing the indicators lights objects, adding the reverse light objects and so on, export it as player car, add all the other needed files for the tuning, sounds and other, and make the .ar file.
Isn't easy to explain, and sincerely isn't worth make a traffic car model as player car, since most of them have are low polygons models with low details.
Are already available as player car the default traffic cars.
You have to extract the .pkg and the textures files from the mod .ar file, then import each time one .pkg file, adjust is as a player car removing the indicators lights objects, adding the reverse light objects and so on, export it as player car, add all the other needed files for the tuning, sounds and other, and make the .ar file.
Isn't easy to explain, and sincerely isn't worth make a traffic car model as player car, since most of them have are low polygons models with low details.
Are already available as player car the default traffic cars.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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Though I would love to drive the HQTM's traffic mod's cars. They are low-poly but awesome.
If you have no experience in making or converting a car....well get some experience. Otherwise, you wont understand what we're saying.
Ok, let me try.
1. Use WinRAR to extract the files of the desired traffic mod.
2. The folder called GEOMETRY has the pkg files, which are the actual models. Find the model that you want and remember its name.
3. From the all the folders including GEOMETRY, take out all the files........................
...no, it takes too long to explain. I already wrote a tutorial for this purpose. Read it and make a simple car. When you get the hang of it, you'll know what to do with a traffic mod.
If you have no experience in making or converting a car....well get some experience. Otherwise, you wont understand what we're saying.
Ok, let me try.
1. Use WinRAR to extract the files of the desired traffic mod.
2. The folder called GEOMETRY has the pkg files, which are the actual models. Find the model that you want and remember its name.
3. From the all the folders including GEOMETRY, take out all the files........................
...no, it takes too long to explain. I already wrote a tutorial for this purpose. Read it and make a simple car. When you get the hang of it, you'll know what to do with a traffic mod.
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- dummiesboy
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- Franch88
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I've quickly explained the steps to do to make a traffic mod car model as a player car; for other and to know how to make a car for MM2, read this tutorial. Only the Hummfred's (HQTM-Team) traffic mod cars are the ones worth to make as a player car.
If you don't have any knowledge and skill in MM2 modding and ZModeler using, the answer to your question is just "yes, is possible".
If you don't have any knowledge and skill in MM2 modding and ZModeler using, the answer to your question is just "yes, is possible".
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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