MM2 Revisited

V5.1 patch now released!

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dageek
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Postby dageek » Sat Mar 28, 2009 10:23 pm

Amazing!
Will we be able to drive on it?
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Postby dummiesboy » Sat Mar 28, 2009 11:09 pm

I doubt it. How would you drive on it? The part you would be able to drive on would be too small. :wink: However, you might know something I don't. So... do you?
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Postby dageek » Sun Mar 29, 2009 8:40 am

No...
But you could make one of the thing that the people are supposed to sit in be big enough to drive on...
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Postby dummiesboy » Sun Mar 29, 2009 11:19 am

I plan on making the London Eye as low poly as anything else default in the game. Mostly to prevent lag, and crashes, but also to give the feeling that it's always been there. I did the same for the Bay Bridge. So this means that the pods won't have interiors, they will just have textures as windows. :wink:
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Postby Riva » Sun Mar 29, 2009 3:53 pm

Good job mate. Keep it up this amazing project 8)
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Postby Franch88 » Sun Mar 29, 2009 9:13 pm

Better keep a low number of polygons for a such place putting the essential details, most of them done with textures, like the other MM2 cities buildings and the Bay Bridge of your MM2 Revisited V2.
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Postby dummiesboy » Mon Mar 30, 2009 2:51 pm

I've now compleated the pods. :) Here are a few pictures of a pod...

Side View
Corner View

More updates will come soon with the London Eye. :wink:
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Postby matt1314 » Mon Mar 30, 2009 4:07 pm

Wow, looks really neat! Great! :)
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Postby Franch88 » Mon Mar 30, 2009 8:22 pm

It's very simple made, good work. :wink: Waiting for the first in-game screenshots.
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Postby dummiesboy » Mon Mar 30, 2009 10:14 pm

I have now compleated the London Eye! :D I think it looks very authentic for somthing that was done in 2 days, and for how low poly it is. I have prepared some images for you to look at, here they are...

Front Of London Eye
Back Of London Eye
Close Up Of The Pods
Close Up Of Cables
'Ground' Image

I still have to make the landing, or platform that the 'people' get on it with, but it won't be alot of work. :wink:

@Franch88
The ingame shots will come soon. Probably in the next few days. :)
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Postby Franch88 » Mon Mar 30, 2009 10:50 pm

Well made, it looks impressive, great work. :)
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Postby matt1314 » Tue Mar 31, 2009 3:44 pm

Amazing, great work! 8O
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Postby dummiesboy » Sun Apr 12, 2009 10:39 pm

Some of you may be wondering why there have been no updates for while now. Well, the reason is because I simpily don't have enough ideas to continue this patch. It really isn't release worthy right now. Once, and if I get more ideas, the patch will continue. Sorry for the inconvinience.
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Postby Tonywolfe121 » Tue Apr 14, 2009 2:45 am

You could redo the people.

I have got the model loaded before never tried to edit them :P

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Postby dummiesboy » Tue Apr 14, 2009 2:50 am

The people have many different objects that use something special, because ZModeler can't open them. The main models can be opened, but not the dozons of other pedestrians. :wink:
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