MM2 Revisited

V5.1 patch now released!

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Silent1Unknown
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Postby Silent1Unknown » Sun Apr 26, 2009 10:34 pm

Oh nice. These are all good candidates for Riva's Pic contest.

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Postby Franch88 » Sun Apr 26, 2009 10:35 pm

Simply stunning! 8O Amazing work with the race, you're great. :D
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Postby Zac4084 » Mon Apr 27, 2009 12:16 am

W0W! Amazing! What else are you gonna add? :)
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Postby Riva » Mon Apr 27, 2009 12:08 pm

Indeed, these improvements are just amazing !
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Postby matt1314 » Mon Apr 27, 2009 3:45 pm

Great London Eye! Looks completely amazing! Good luck with the other addings. :)
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Postby hastantyo » Mon Apr 27, 2009 5:28 pm

very NICE!!! :D
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Postby dummiesboy » Fri May 08, 2009 5:42 pm

I am now able to continue again. This time, I am done with all tests, finals, ect. I should be able to work on it more now. :wink: Updates comming this weekend. :)
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Postby Tonywolfe121 » Sun May 10, 2009 2:31 am

Hey dummiesboy looks like mm2.exe supports the instant replay :wink:

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Before mmReplayManager..Before mmGameManager....Just before GameLoop....Start of BeginPhase.ChangeDisplayMode failed, code

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ScoreWeight.rpl.REPLAY18....Version mismatch on '%s', cannot load...Couldn't load replay desc '%s'..rpl.REPLAY18....Version mismatch on '%s', cannot load...Couldn't load replay '%s'...rpl.REPLAY18....Couldn't write replay desc '%s'.rpl.REPLAY18....Couldn't

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MENUMAN: Max Menues (%d) Exceeded...UIdriver....UIvehicles..UIoptions...UIraces.UImulti.Selectionmade ...UIrecords...UIreplay....roller_lside....roller_rside

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City Selection..dlg_done....dlg_can.Replay Description..Enter A Description.dlg_can.dlg_done....Replay Selection....Test.... ...Test....rpl_load
Just saying if you want to try it again! :wink:

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Postby dummiesboy » Sun May 10, 2009 2:34 am

Hmm. Interesting. Way to revive the dead, tony. :P However, I couldn't even get the button on the main menu. So I'm not even sure that would work. :wink: BTW, how did you see into the .exe file? I have been trying to do that for years!
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Postby dummiesboy » Sun May 10, 2009 9:43 pm

*Double Post*
I have gotten an idea on putting acuall seagulls in mm2 around the shores, and other places you hear them. Possibly more small dietails like this. Here is an image of the bird...
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It is a simple 2 faces model, with animated textures for moving wings. They will flying around in the sky. There will also be more boats in the water, and more new races! :D An in-game video of the seagull will come soon.
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Postby Franch88 » Sun May 10, 2009 9:52 pm

Great interesting idea, good luck with it. :wink:
Of course is easily possible add such objects with animated textures. To move them you could use the .pathset files, like is made with the SF pool ducks. :)
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Postby Zac4084 » Sun May 10, 2009 11:09 pm

What im intrested in, is new better traffic, more moving objs so the city would be more exiting and better textures, I like the birds, good luck :)
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Postby dummiesboy » Mon May 11, 2009 12:35 am

I have gotten a bird in-game! Just 1 so far, but soon, there will be alot. :wink: Here is a teaser of the bird flying...

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The quality is much better, but with less frames per second. I just can't get it right. :roll: Also, I know that the bird is a little slow, but you can't change the speed of the flight. I'm also aware that the neck is way too long. It almost looks like a goose. That will be fixed soon. :wink: Hope you enjoy the teaser, more progress soon! :D
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Postby Franch88 » Mon May 11, 2009 12:59 am

That's sweet man! Awesome work. :D
Maybe you could get a more faster moving by placing more positions in the .pathset file; seems that the ferry boats moving in SF is more faster just because it has more positions in its .pathset file. The bird animation speed looks ok.
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Postby Silent1Unknown » Mon May 11, 2009 1:11 am

OH AWESOME!

That is worth being a mod by itself. Nice work. Hope you can get it fly a wee bit faster though.

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