Introducing NOS + Flames; Test Car RELEASED! (pg 2)

Adding fire to the fuel...

Zac4084
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Postby Zac4084 » Sun May 10, 2009 12:03 am

Works great ingame, Love it.
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Silent1Unknown
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Postby Silent1Unknown » Sun May 10, 2009 12:58 am

Thanks everyone! I really appreciate it.

As you all know, this project was a quick test of our "shooting-flames" idea. Therefore, don't expect the best model in this car (though I think its very good for 1600 polygons) or the flames animation. But maybe in the future, we can work on a more complete car with a better 3D representation of the flames. For now, I hope you all enjoy the Mazda 3.

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dummiesboy
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Postby dummiesboy » Sun May 10, 2009 2:22 am

I LOVE it! :D This is one of my favorite cars! :wink:
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matt1314
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Postby matt1314 » Sun May 10, 2009 8:29 am

Great release, love the feature! :)
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wilder
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Postby wilder » Sun May 10, 2009 5:05 pm

I have a question , I never tried NOS car before so
Can we edit the top speed and acceleration with a NOS car ?

Very good car for only 4k polies , that's awesome

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Postby Silent1Unknown » Sun May 10, 2009 6:07 pm

This car is uneditable since it is locked. Also, the other NOS cars have a different kind of tuning that will surely mess up the flame animation trigger.

I tried to keep the top speed realistic. Really, you never need to go more than 200 km/h. Personally, I don't like those cars that go at 1000mph. Theyre really uncontrollable. :roll:

Also, the car has less than 1700 polygons, not 4000. :wink:

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MM2MAN
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Postby MM2MAN » Sun May 10, 2009 6:28 pm

wow it is a great car! i really love it!

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wilder
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Postby wilder » Sun May 10, 2009 7:51 pm

First , I found how to edit it , there's a function with MM2 UT
And the speed in the game is MPH not KM/H
MM2 Vehicle Viewer say that the vehicle has 4K not 1700 (EC says that their vehicle have about 10k-20k , But real number can reach the 70k)