I don't recall posting this here... So here it is:
Wheels are made by Steve (aka Quicksilver), and seeing them on this made me want to complete it. So I'm gonna continue with this project, now that I've got the scaling mostly proper compared to the real thing. Nothing's textured as of yet, but texturing shouldn't be overly hard since everything is a separate object (like doors, bumper, hood, grille, quarterpanels, etc).
1985 Chevy/GMC Suburban
An awesome vehicle of ownage.
1985 Chevy/GMC Suburban
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
- Franch88
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Very nice car Brian, great work so far, also if it's taking a lot of time. The new wheels are really good. Perfect polygons placement and very nice grill. Good luck with the texturing, sounds that you'll use real pictures of each part.
How many polygons have so far the whole car and a single wheel?
How many polygons have so far the whole car and a single wheel?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Thanks guys
590 faces for half of the body, so for both sides the total is currently 1180 polys. And each wheel (made by Quicksilver) is 1148 polys
I probably won't use pictures for it because I'm gonna have 3D door lines, but if it looks bad I'll use pictures.Very nice car Brian, great work so far, also if it's taking a lot of time. The new wheels are really good. Perfect polygons placement and very nice grill. Good luck with the texturing, sounds that you'll use real pictures of each part.
How many polygons have so far the whole car and a single wheel?
590 faces for half of the body, so for both sides the total is currently 1180 polys. And each wheel (made by Quicksilver) is 1148 polys
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
I forgot to mention that I got most of the body from Geof at MM2C. All I've done is finished the front fender, modified the body a little bit, the hood and the grille.
And no blueprints, they cause more problems then they solve...
And no blueprints, they cause more problems then they solve...
Last edited by b12man on Tue Aug 11, 2009 10:50 pm, edited 1 time in total.
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
Nice model indeed. Some normals needs to be fixed btw. The polyplacement is nice for this kind of mesh but the hood vertices are a bit strange. There's a lot of useless vertices from this zone IMO.
PS : if I can give you a tip, don't use a copy of the current body to get a two-sided polies. Either you'll forget to scale it (for a possible video game import) or you'll forget to assign another material in case that you want to remove/edit it. Be warned.
PS : if I can give you a tip, don't use a copy of the current body to get a two-sided polies. Either you'll forget to scale it (for a possible video game import) or you'll forget to assign another material in case that you want to remove/edit it. Be warned.
The two-sided poly thing was just for the screenshot - most likely, this will not have an interior
As for the hood, I did the polys like that so they would line up nicely when I make the body lines
Do you have any suggestions on how to do the normals well, apart from just doing Normals > Calculate on the body object? It doesn't seem to make much of a difference, and the normals aren't good (as you said).
Thanks Riva
Edit: got the normals fixed
Good?
As for the hood, I did the polys like that so they would line up nicely when I make the body lines
Do you have any suggestions on how to do the normals well, apart from just doing Normals > Calculate on the body object? It doesn't seem to make much of a difference, and the normals aren't good (as you said).
Thanks Riva
Edit: got the normals fixed
Good?
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
Don't use a simple normals > calculate from the whole object, just select the faces to calculate and detach them, then use the calculate tool.
Here's a good tutorial : https://fr.babelfish.yahoo.com/translate ... l=Traduire
Here's a good tutorial : https://fr.babelfish.yahoo.com/translate ... l=Traduire
Ah, thanks for that tutorial. Helped me understand normals a bit more. Surprisingly the translation made sense, too. I was getting prepared to use my frenchDon't use a simple normals > calculate from the whole object, just select the faces to calculate and detach them, then use the calculate tool.
Here's a good tutorial : https://fr.babelfish.yahoo.com/translate ... l=Traduire
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
Ah, alright. I don't think I'll need it, but it's always good to learn new tricks/methods.
After doing the normals on the bumper, it looks like it's in flat shaded view when in fact it isn't. Is this a good thing or a bad thing?
After doing the normals on the bumper, it looks like it's in flat shaded view when in fact it isn't. Is this a good thing or a bad thing?
I like girls kind of like chicken wings; hot, tender and half-price on Tuesday.
- Franch88
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The normals of the car body looks good, but the ones of the bumper, indeed, are looking bad, like it's in flat shaded view mode. Better don't calculate that part detaching it, as Riva suggested.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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