i made door handles and textured the licene plates. how do people like riva and some other people make the headlight beam on the ground? it it connected to the shadow? is their a tutorial on doing it? anyways,
what do you mean, franch88, by the bumper being too much, because the bumper is the most accurate part of the car.and i didnt have very good blueprints, i could only find one set for this car
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- Franch88
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The frontlights beam is obviously connected with the shadow object, it isn't another object. Are used two textures, a transparent one for the day times and the lights beam effect one for the night times, with the "_ni" suffix at the end of the file name. You can take it from another car that has it extracting its .ar file, if it's not locked, and importing in ZModeler the .pkg file.
About the front bumper, I mean that its height is too high compaing it with the rear one, and it's almost close to the ground. After have see a side picture of this car like this I've noticed this thing. It could be pretty easy to fix, just squeeze it a bit, but isn't really necessary, thought.
For the interiors, make only the top part of the seats coloring them black, and as Zac says, put a driver model make it all black too. More, better make the windows more opaque since the car has half and simple interiors.
About the front bumper, I mean that its height is too high compaing it with the rear one, and it's almost close to the ground. After have see a side picture of this car like this I've noticed this thing. It could be pretty easy to fix, just squeeze it a bit, but isn't really necessary, thought.
For the interiors, make only the top part of the seats coloring them black, and as Zac says, put a driver model make it all black too. More, better make the windows more opaque since the car has half and simple interiors.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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There are some not locked cars that has the shadow with the headlights beam, just check some pretty old ones. However, you've also submitted your car in this website, I'll check it soon.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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I've tried it and I pretty like it. Very nice the 3D model, but it can well be improved more: the windows have to be more opaque, actually they're transparent; there isn't the bottom part of the car, really easy to made; there aren't the interiors roof and windows frames, that can be made by copying and flipping the exterior ones. The making for the game isn't so well, because the tuning isn't good for this kind of car and there aren't the engine sounds, only the sound called "whine" is heard, you had to edit the .csv files to got them. The lights can be fixed too.
But, I have to publish it because it's already available at MMArchive. Overall, it's a really nice car as first one, great modeling work.
But, I have to publish it because it's already available at MMArchive. Overall, it's a really nice car as first one, great modeling work.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Yeah, I know. I'm just saying there are a few bugs with it (that have been mentioned above), but it's a nice vehicle and you should fix those issues for a version 2 releaseit is not my first model, just the first car that i am releasing.
I also find that the reflections look pretty weird at the back
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