Silent's Projects

The cars I've introduced to the MM2 world.

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Silent1Unknown
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Postby Silent1Unknown » Mon Jan 04, 2010 3:58 am

While I work on the interiors, here's some eye candy:

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NOTE: These are not final colors & textures. I was just having fun. ;)


EDIT: I also made the Pepita (gold) version yesterday.....

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....but today I couldnt find that color again.
Last edited by Silent1Unknown on Mon Jan 04, 2010 7:15 am, edited 1 time in total.

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Postby HummersRock » Mon Jan 04, 2010 4:06 am

Epicness. Period.

Great job, Silent.
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Postby Richard_P » Mon Jan 04, 2010 4:19 am

wow! youve come a long way since your first model, and that was pretty good too!
[img]https://i25.photobucket.com/albums/c89/Richard3100/signsmall.jpg[/img]

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Postby StanOfGB » Mon Jan 04, 2010 4:29 am

Wow nice work on the 500 :D

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Postby Zac4084 » Mon Jan 04, 2010 2:43 pm

Looks good. ;) They're to.. solid to be final ofc; like you said. But a nice fun version/eye catcher. Its actually kinda hard to line up the cars like that in ZM.
Last edited by Zac4084 on Mon Jan 04, 2010 2:51 pm, edited 2 times in total.
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Riva
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Postby Riva » Mon Jan 04, 2010 2:49 pm

Looks really nice Silent.

However your funny renders don't seem to have been made from ZM :wassat:
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Postby Silent1Unknown » Mon Jan 04, 2010 6:45 pm

However your funny renders don't seem to have been made from ZM :wassat:
What makes you think that?

The only other 3D software I have is Blender...and I dont know how to use it. So I'm sure I did that in ZM. Just check the default background color. ;)

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Postby Riva » Mon Jan 04, 2010 8:37 pm

Yeah I don't know. The shell of this car (body and wheels) is really strange, never seen this kind of render from ZM. But ... it's maybe mistaked by the missing AA/anisotropic filters and/or your modeling way ? nvm. The gold one looks fine to me.
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Postby Silent1Unknown » Mon Jan 04, 2010 8:52 pm

I think I know what you mean. When I made the 3D doorlines (I tried to imitate EA/NFS method), it really screwed up the normals.

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Postby Franch88 » Mon Jan 04, 2010 9:03 pm

Awesome result and great work, looks very realistic so far, figure out with real textures. :) Good luck with the interiors and texturing, can't wait to see them, and nice result with the logo and doorlines (yeah, they screwed up the normals). :wink: Add at least the bulb for the two little lights (not the fog ones, they'll be ok with a texture), the little rear windows cleaner on the top of it and the wipers (if you want you can take these last from another model, I don't know).
I would confirm the glass roof idea, it's a very nice addition. The middle line that unites the two halfs is too visible, I'm thinking of a way to remove it always using ZModeler. :wink:
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Postby matt1314 » Tue Jan 05, 2010 5:02 pm

Looks nice, cool paints. :)
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Postby Silent1Unknown » Sun Jan 24, 2010 10:29 pm

I put it in MM2 just to see how the normals and shaders look. The interiors arent included because they are incomplete.

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Also some ZM2 renders:

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Postby Zac4084 » Sun Jan 24, 2010 10:38 pm

Looking good. ;)
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Postby HummersRock » Sun Jan 24, 2010 10:39 pm

It looks great in game. :wink:
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Postby Franch88 » Sun Jan 24, 2010 10:57 pm

Cool look in-game, I really wanted to see this. :) Keep up the really nice work. :wink:
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