SCS Software AI Cars for Drivable!!
(PROJECT HAS BEEN CANCELLED. I'M VERY SORRY)
- mm2_Turkish
- MM2X Newbie
- Posts: 31
- Registered for: 16 years 2 months
- Location: Istanbul/Turkey
- Contact:
SCS Software AI Cars for Drivable!!
PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:47 pm, edited 5 times in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 16 years 11 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Re: SCS Software 18 WoS Convoy AI Cars for Drivable!!
Sounds a good idea convert the traffic cars model of the 18 Wheels of Steel Convoy game making them as drivable cars for MM2. Better make a carpack of them, with the most little size, and possibly that replaces the 20 default game cars (easy to make through the .info file). Should be possible make more colors for them, just copy and edit the textures.
Probably those models are too high polygons to be used for an MM2 traffic cars mod.
PS: the direct linking of images from IGCD website is not allowed, you must put a link to a page with it, like done with the other cars in the list.
Probably those models are too high polygons to be used for an MM2 traffic cars mod.
There should be a problem with the wheels objects axis; in ZModeler, select all the objects and center their axis before export.(un)Known bugs: I finished the Chevrolet Venture but, this car's wheels going crazy!
PS: the direct linking of images from IGCD website is not allowed, you must put a link to a page with it, like done with the other cars in the list.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- mm2_Turkish
- MM2X Newbie
- Posts: 31
- Registered for: 16 years 2 months
- Location: Istanbul/Turkey
- Contact:
PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:46 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- mm2_Turkish
- MM2X Newbie
- Posts: 31
- Registered for: 16 years 2 months
- Location: Istanbul/Turkey
- Contact:
Re: SCS Software 18 WoS Convoy AI Cars for Drivable!!
PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:46 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 16 years 11 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Re: SCS Software 18 WoS Convoy AI Cars for Drivable!!
No, obviously I meant the car body color, the simple paintjob. Is really easy color them and so make more paintjobs, especially when the base texture is white colored.
Indeed, if their use will be for player cars they're ok, but sure isn't so for a traffic mod use. Each car model sure has less than 10000 polygons judging from the screenshots.High polygons are not a problem.
This is planned to be a car pack of player cars, so is ok use those models as they are. At the end they'll be low/medium polygons cars add-ons. I was meaning about an use of those models for a traffic mod, that sure isn't possible because they're too high polygons for a such use (a maximum of 1500/2000 polygons is suggested for each traffic car).Wouldn't it be possible to reduce the polygons if they're too high poly?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Radu-Cristian
- MM2X Occasional User
- Posts: 377
- Registered for: 15 years
- Location: Romania, Iasi
- Contact:
- mm2_Turkish
- MM2X Newbie
- Posts: 31
- Registered for: 16 years 2 months
- Location: Istanbul/Turkey
- Contact:
I described wrongly I think, I'm not making a custom AI car package (like sajmon14's AI car packages). I'm converting SCS Software traffic cars to MM2 for you can drive them. So, the high polygons will not be a problem.
Anyway, I'll update this page later, so please don't quit my channel!
Anyway, I'll update this page later, so please don't quit my channel!
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 16 years 11 months
- Location: Italy
- Been thanked: 1 time
- Contact:
No, you've described what you're going to do in the right way since the begin: you're going to make as player cars (possibly putting them in only one .ar file, making a carpack, or package of player cars) the cars models of the 18 Wheels of Steel Convoy game AI traffic. I've said this in my first post too. I'd just said something about the not possible use of those models for a traffic mod (the one that you call AI car package), but have been the other members that have continued with that discourse...
However, lets close with this off-topic and lets wait for the first images of this project. Good work with it.
However, lets close with this off-topic and lets wait for the first images of this project. Good work with it.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- mm2_Turkish
- MM2X Newbie
- Posts: 31
- Registered for: 16 years 2 months
- Location: Istanbul/Turkey
- Contact:
PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:48 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]