Postby Franch88 » Wed May 05, 2010 8:25 pm
You have various problems, some given by the characters numebr limits of the 3DS format, and some other given by the polygons placement, unconnected vertices, etc., in few wrods, with the track modeling.
For the textures file names and the objects names you haven't to exceed 8 characters. For the objects, for example, use GROUND_1, *_2, *_3, etc., and then *_a, *_A, *_b, and so on, using more symbols possible. However, seems that the GROUND_ objects of your track are 16. If you want to use directly the game textures to get the effects of the wheels, where some have longed file names, you have to use a problem that's able to rename the textures used for the various blocks of the PSDL terrain; it's called PSDL Viewer, later I'll explain how get and use it, before there are the modeling problems to fix.
For the modeling problems you have to check all the track finding and re-modeling the parts where you see that the vertices aren't connected between them. Also, make sure to have made the roads and intersections like the example of the MM2 City Toolkit program manual.