Textures

How do I change the offsets of TGA files?

<t>Does anybody have ideas on prehistoric cities</t>

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cody
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Postby cody » Mon Dec 08, 2008 10:31 pm

I am having trouble with my textures. Can anybody help? :?
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dummiesboy
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Postby dummiesboy » Mon Dec 08, 2008 10:40 pm

Could you be more specific? :roll:
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Franch88
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Postby Franch88 » Mon Dec 08, 2008 11:03 pm

About the .tga textures, if you want a transparent or semi-transparent effect you have to save them in 32 bit, if not, 24 bit. Save them without the RLE compression.

Anyway, give more details of your problem.
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cody
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Postby cody » Sat Dec 13, 2008 12:39 am

It Says "offset 1"
My Member Number is prime. LOL!

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Postby dummiesboy » Sat Dec 13, 2008 2:07 am

Could you describe the whole situation?
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Postby cody » Sun Oct 11, 2009 1:26 am

Could you describe the whole situation?



That's what it says when I use the TGA Validator (from MM2 City ToolKit). Tex Manager won't let me read them. They come out the wrong color. :?
My Member Number is prime. LOL!

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Postby Riva » Sun Oct 11, 2009 3:47 pm

Try what Franch said and check the resolution of your textures. You must respect the size by having only 16, 32, 64, 128, 256, 512, 1024 or 2048 pixels. e.g. 512x256 or 1024x1024 pxl.
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Postby cody » Mon May 24, 2010 10:44 pm

They are 1024x1024 and 512x512.
My Member Number is prime. LOL!

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Postby dummiesboy » Mon May 24, 2010 10:46 pm

Dude, try to reply sooner, it's been over half a year...
Try turning off compression.
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Postby Riva » Mon May 24, 2010 10:53 pm

8*8 works too (answer to me).

If you don't use an alpha channel (transparency), save them as 24 bits w/o RLE compression.
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Postby cody » Wed Jun 02, 2010 12:33 am

I tried that, but TexManager still won't recognize the textures. Hey why did my poll end?
My Member Number is prime. LOL!