..:Zac4084's Conversions:..
WIP: none
- Franch88
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The car looks good as said, but the tail lights not so much. Sure isn't all the red part an entire tail light. The use of the normal glow is enough for me, but assign a copy of the texture where there are the tail lights and edit it to make it look like is lighted on; at the end, do a copy of it and add the "_ni" suffix at the end of the file name, for the night times.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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2007 Chevrolet Avalanche LTZ
That's all I can do. The original texture is too bright, so it comes out like this. I don't think they're so bad.
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2007 Chevrolet Avalanche LTZ--
(Sorry it looks horrible, Intel GFX are great but no graphic filters available). I'll remap the headlights, they're wrong. Plus the clear cover didn't show up good. BTW- the parts like the lights, front bumper shield, etc are breakable.
Finally summer, less work to do, more work to finish. I'll be doing some more soon. This model had defects, many parts were messed up, I fixed them though. Weird..
Things not done- Dash (from VW-Tuner-Oburg).
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2007 Chevrolet Avalanche LTZ--
(Sorry it looks horrible, Intel GFX are great but no graphic filters available). I'll remap the headlights, they're wrong. Plus the clear cover didn't show up good. BTW- the parts like the lights, front bumper shield, etc are breakable.
Finally summer, less work to do, more work to finish. I'll be doing some more soon. This model had defects, many parts were messed up, I fixed them though. Weird..
Things not done- Dash (from VW-Tuner-Oburg).
Paintjobs
Showcase
- Silent1Unknown
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- Franch88
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Nice pick-up truck, good work also with it.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Fixed headlights, and remapped blinker. How blind can the modelers be not to notice these things.. Don't brag on the reverse/stop lights, they're not done.
BTW- I marked the removeable items the right names, and avalanche_break01.dgbangerdata in Tune- Banger. I hit it a million times, and it doesn't fall off. What am I doing wrong?
BTW- I marked the removeable items the right names, and avalanche_break01.dgbangerdata in Tune- Banger. I hit it a million times, and it doesn't fall off. What am I doing wrong?
- Franch88
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Yes, now the headlights have a better look, nice work. Keep it up.
This 3D model is original from the 4x4 Hummer game, right? Seems so, and usually those models have some defects easy to fix, though.
About the breakable part, make sure that the car .vehcardamage file is set to have the damages. Also, make sure to use always the same BOUND object mesh that you've used since the first time; that can also depend by this object, like I've experienced with my first cars conversions tries.
This 3D model is original from the 4x4 Hummer game, right? Seems so, and usually those models have some defects easy to fix, though.
About the breakable part, make sure that the car .vehcardamage file is set to have the damages. Also, make sure to use always the same BOUND object mesh that you've used since the first time; that can also depend by this object, like I've experienced with my first cars conversions tries.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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The bound is fine, this time I had to use one from Oburgs tutorial because I had this on a flash drive and finished it on my laptop and didn't have the TEMP file. Maybe this is wrong, I don't think so.
The model is from Schaefft.
This is the vehcardamage file-
The model is from Schaefft.
This is the vehcardamage file-
Code: Select all
type: a
vehCarDamage {
MaxDamage 453125.000000
MedDamage 300375.000000
ImpactThreshold 1001500.000000
RegenerateRate 0.000000
SmokeOffset -0.350000 0.770000 -1.690000
TextelDamageRadius 3.000000
Position -1873.405762 32.689278 -603.561035
PositionVar 0.000000 0.000000 0.000000
Velocity 0.000000 1.000000 0.000000
VelocityVar 1.000000 2.000000 1.000000
Life 0.800000
LifeVar 0.400000
Mass 0.248000
MassVar 0.220000
Radius 0.200000
RadiusVar 0.268000
Drag 1.000000
DragVar 0.000000
Damp 1.000000
DampVar 0.000000
DRadius 0.030000
DRadiusVar 0.000000
DAlpha -9
DAlphaVar 1
DRotation 0
DRotationVar 0
InitialBlast 0
SpewRate 0.000000
SpewTimeLimit 0.000000
Gravity 17.990000
TexFrameStart 2
TexFrameEnd 2
BirthFlags 0
Height 0.000000
Intensity 1.000000
Color -167772161
SmokeOffset2 0.350000 0.770000 -1.690000
DoublePivot 0
MirrorPivot 0
}
- Franch88
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Is clearly visible that the .vehcardamage file is set to get a not damageable car. Change the ImpactThreshold value from 1001500.000000 to 1500.000000, and so you'll get the car damages with the working of the breakable parts too. You're also free to change it to something like 1000, 1200, etc., that value is meant for the steps of damageability of the vehicle for each hit.
The not damageability of a vehicle can be get in two ways, and as far as I remember only to one of them the breakable parts don't work, too. One is to set a digit like that to the ImpactThreshold value, and the car gets also the not working of the model breakable parts. The other is to set a digit of 999999.000000 for both MaxDamage and MedDamage values, with any digit for the ImpactThreshold one.
Thanks for the model author info.
The not damageability of a vehicle can be get in two ways, and as far as I remember only to one of them the breakable parts don't work, too. One is to set a digit like that to the ImpactThreshold value, and the car gets also the not working of the model breakable parts. The other is to set a digit of 999999.000000 for both MaxDamage and MedDamage values, with any digit for the ImpactThreshold one.
Thanks for the model author info.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Nice car to convert. I'm a bit interested to this model, in fact I requested it to Riva too, but no problem if you do it.
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Oh, sorry. PM me if you're interested. You and me can cooperate it if you want. I plan to release this soon, I would love to hand it to you.
This has a seat problem. One of them got reoriented some how, I don't know if this can be fixed, the interior texture is all in one, so I can't detach it one-by-one. I fixed some reflections, more is needed for this. These are the only two I'm working on so far. 2009 Scion xD, 2010 Fiat 500 Abarth SS, 2009 Ford Focus RS, 2009 Mazda Speed3, and 2009 Renault Twingo 133 Sport Cup is next.
This has a seat problem. One of them got reoriented some how, I don't know if this can be fixed, the interior texture is all in one, so I can't detach it one-by-one. I fixed some reflections, more is needed for this. These are the only two I'm working on so far. 2009 Scion xD, 2010 Fiat 500 Abarth SS, 2009 Ford Focus RS, 2009 Mazda Speed3, and 2009 Renault Twingo 133 Sport Cup is next.