Some problems arise again......
After I exported the vehicle, the rear axle moves away from the expected position:
Do I need to modify some values in the dgbangerdatas,
or move the axis of the rear wheels in ZM??
Or is it a technical limitation of MM2?
Hong Kong Bus: Citybus Leyland Olympian 10.4m
Now being updated!!!!!!
- Franch88
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Do those wheels move in a weird way? If yes, you just have to center their axis with the ZModeler tool Display...
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Franch88
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Isn't clearly a problem that the bus isn't placed above the horizontal X and Z axis, because from the in-game pictures it looks ok. In-game is very visible the stability problem of a vehicle given because of not correct vehicle model position.
Try to delete all the _M LOD object, because they're useless; the _H and _M ones are enough to let view the vehicle in any distance. From the second picture seems that all the objects axis are on the center of the area (the two green and blue colored lines); select all the objects and center all their axis, and make sure that they're really centered inside each object, because sometimes happen that ZModeler doesn't do this well.
He comes from Hong Kong, and the bus too.
Try to delete all the _M LOD object, because they're useless; the _H and _M ones are enough to let view the vehicle in any distance. From the second picture seems that all the objects axis are on the center of the area (the two green and blue colored lines); select all the objects and center all their axis, and make sure that they're really centered inside each object, because sometimes happen that ZModeler doesn't do this well.
He comes from Hong Kong, and the bus too.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Hong Kong bus again! Citybus Leyland Olympian 10.4m, updated
Hi there, the Hong Kong bus released one year ago is updated now, and the screenshots are right here:
In-game photo with a special camera position:
with an in-game video:
https://www.youtube.com/watch?v=C6pe1WqbEnM
In-game photo with a special camera position:
with an in-game video:
https://www.youtube.com/watch?v=C6pe1WqbEnM
- Franch88
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Nice looking bus; good model and detailed textures, nice in-game screenshot too. I like the feature of the moving wipers, it's difficult to make.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Radu-Cristian
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What's the thing with wipers? how does it work? ive seen it on IKARUS too but didnt understand
2nd. you can make also this thing... make whl3_h:m by merging whl3 and whl2 (from hastantyo scheme) and whl2_h:m by merging 4 and 5, but it will have a feeling of old suspension style(not independent suspesion how it is now)
2nd. you can make also this thing... make whl3_h:m by merging whl3 and whl2 (from hastantyo scheme) and whl2_h:m by merging 4 and 5, but it will have a feeling of old suspension style(not independent suspesion how it is now)
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]
Oh, I did so by first creating many duplicates of the wipers and then place it at all possible positions when it moves.What's the thing with wipers? how does it work? ive seen it on IKARUS too but didnt understand
Then I prepared a texture file which contains a lot of black boxes and then I mapped each wiper duplicate to each black box in the texture file respectively.
And finally I duplicate the texture file many times with the file names in such format:
XXXX-0001.tga
XXXX-0001_fa.tga (_fa for raining)
XXXX-0002_fa.tga
XXXX-0003_fa.tga
and so on......
MM2 will display -0001 first, and then -0002, -0003, and so on, just like an animation.
Then I selected one box in every duplicate texture, so that in MM2, only one pair of wiper duplicates are displayed each time.
Finally I created a pure TXT file called "XXXX.movie" in the "tune" folder and type "rate XXX" to control the frame rate of the wiper animation.