![Very Happy :D](./images/smilies/icon_biggrin.gif)
Midnight Club: Street Racing to Midtown Madness 2
- Deanna_Troi
- MM2X Occasional User
- Posts: 334
- Registered for: 15 years 1 month
- Location: Dallas, Texas, U.S.A.
Looking sweet and goody thus far, great to see you finally able to convert these to MM2 (Fact: MM2 and MC1 use the same game engine, so to me, I think that's why the cars and the new york track are convertable easily).... ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
[color=orange]Best MM2 Breakout of 2010[/color]
[img]https://i.imgur.com/a701OBI.jpg[/img]
[url=https://www.youtube.com/channel/UCB-1_luBqmkKKFUDgP18fiw]My YouTube Channel[/url]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&p=53209#53209]My MM2 Releases[/url]
[img]https://i.imgur.com/a701OBI.jpg[/img]
[url=https://www.youtube.com/channel/UCB-1_luBqmkKKFUDgP18fiw]My YouTube Channel[/url]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&p=53209#53209]My MM2 Releases[/url]
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
Thank you a lot! The Hex edit was the thing needed all that time!Here is va_parkingcop_lights.tga texture.
https://www.megaupload.com/?d=V7KVQUYS
I found a way to get correct texture.
After checking header information from https://wiki.mmarchive.com/wiki/Modding:TEX I have found that texture types 15 (P4_MC) and 16 (PA4_MC) have same description, so I've changed in hex editor 15 (0x0f) to 16 (0x10) and run mcTex.exe.
Original Texture have 0x0f in the header, offset 4.
![Shocked 8O](./images/smilies/icon_eek.gif)
PS
Can you say, what program did you used to do it? Since I`m not too good at programing (even if it`s simple!:oops:), I`m simply having old copy of Visual Basic pack for Win98.
PPS
I need to try it on following textures:
vp_decal - ranging from blitz to zender;
vp_minivan_grill;
vp_ferrari_c;
va_suvsmall_takeahike;
va_taxi_checker;
va_trucksmall_mudgard;
vehicleshadow;
vp_camaro_bumper;
vp_coopergrill;
vp_license;
vp_mitsu_decal_baptor;
vp_mitsu_decal_signal;
vp_mitsu_moffle;
vp_mitsu_moffle_side;
vp_mitsu_mofflec;
vpa_shadow;
...
That`s all. And if I will need to re-make New York City and London, I`ll need a bunch of another textures, which is not a very easy
![Confused :?](./images/smilies/icon_confused.gif)
First hex-editor in google xvi32 2.51.
https://www.chmaas.handshake.de/delphi/f ... m#download
List of all tex files with type = 0x0f in header from common.dat archive.
amanface.tex
amanface2.tex
awomface.tex
awomface2.tex
bmanface.tex
bmanface2.tex
bmanface3.tex
bmanface4.tex
bmanface5.tex
buckle.tex
bum.tex
bwomface.tex
bwomface2.tex
bwomface3.tex
casual2_head.tex
casual3_head.tex
casualhead_black2.tex
cell_frame_corner.tex
cell_frame_side.tex
cell_frame_top.tex
c_xsign_ch1.tex
drv_cesar.tex
drv_leroy_eyes.tex
drv_leroy_mouth.tex
drv_player_eyes.tex
f_xbrick_old01_m.tex
g-string.tex
hdm.tex
help.tex
help2.tex
homeless_face.tex
manface.tex
manface2.tex
manface3.tex
manface4.tex
mcblue.tex
nyarm_crest.tex
nybadge.tex
nyblue.tex
nyhat_badge.tex
sickman.tex
skirt.tex
s_gravestone.tex
tattoo.tex
tattoo2.tex
tattoo3.tex
underwear.tex
va_minivan_grill.tex
va_parkingcop_lights.tex
va_taxi_checker.tex
va_trucksmall_mudgard.tex
vp_camaro_bumper.tex
vp_coopergrill.tex
vp_ferrari_c.tex
vp_license.tex
vp_mitsu_moffle.tex
vp_mitsu_mofflec.tex
vp_mitsu_moffle_side.tex
https://www.chmaas.handshake.de/delphi/f ... m#download
List of all tex files with type = 0x0f in header from common.dat archive.
amanface.tex
amanface2.tex
awomface.tex
awomface2.tex
bmanface.tex
bmanface2.tex
bmanface3.tex
bmanface4.tex
bmanface5.tex
buckle.tex
bum.tex
bwomface.tex
bwomface2.tex
bwomface3.tex
casual2_head.tex
casual3_head.tex
casualhead_black2.tex
cell_frame_corner.tex
cell_frame_side.tex
cell_frame_top.tex
c_xsign_ch1.tex
drv_cesar.tex
drv_leroy_eyes.tex
drv_leroy_mouth.tex
drv_player_eyes.tex
f_xbrick_old01_m.tex
g-string.tex
hdm.tex
help.tex
help2.tex
homeless_face.tex
manface.tex
manface2.tex
manface3.tex
manface4.tex
mcblue.tex
nyarm_crest.tex
nybadge.tex
nyblue.tex
nyhat_badge.tex
sickman.tex
skirt.tex
s_gravestone.tex
tattoo.tex
tattoo2.tex
tattoo3.tex
underwear.tex
va_minivan_grill.tex
va_parkingcop_lights.tex
va_taxi_checker.tex
va_trucksmall_mudgard.tex
vp_camaro_bumper.tex
vp_coopergrill.tex
vp_ferrari_c.tex
vp_license.tex
vp_mitsu_moffle.tex
vp_mitsu_mofflec.tex
vp_mitsu_moffle_side.tex
Last edited by Volky on Mon Sep 13, 2010 11:12 pm, edited 1 time in total.
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
Yes, that`s exactly textures needed (decals are not that needed.) could you export them properly?
Thanks in advance, this can help me A LOT from a texture side (had known problems, cause an empty mesh and untextured is not a car for me).
PS
Another traffic vehicles has been extracted properly, aswell as the taxis. I cannot gurantee when it is going to be completed, but I`m guessing, it will be in few days.
EDIT:
The taxi`s safehouse!
![Image](https://img155.imageshack.us/img155/3061/vaminivantextured.png)
![Image](https://img34.imageshack.us/img34/9030/vataxi1.png)
![Image](https://img697.imageshack.us/img697/9518/vataxi2.png)
![Image](https://img148.imageshack.us/img148/1169/vataxi3.png)
![Image](https://img72.imageshack.us/img72/9097/vataxi4.png)
Seems to be alright, but! Minivan needs grill texture and checker (va_minivan_grill and va_taxi_checker), aswell as the taxis needs to find a texture (for the big sign at top).
Thanks in advance, this can help me A LOT from a texture side (had known problems, cause an empty mesh and untextured is not a car for me).
PS
Another traffic vehicles has been extracted properly, aswell as the taxis. I cannot gurantee when it is going to be completed, but I`m guessing, it will be in few days.
EDIT:
The taxi`s safehouse!
![Image](https://img155.imageshack.us/img155/3061/vaminivantextured.png)
![Image](https://img34.imageshack.us/img34/9030/vataxi1.png)
![Image](https://img697.imageshack.us/img697/9518/vataxi2.png)
![Image](https://img148.imageshack.us/img148/1169/vataxi3.png)
![Image](https://img72.imageshack.us/img72/9097/vataxi4.png)
Seems to be alright, but! Minivan needs grill texture and checker (va_minivan_grill and va_taxi_checker), aswell as the taxis needs to find a texture (for the big sign at top).
Last edited by RacingFreak on Mon Sep 13, 2010 12:13 pm, edited 1 time in total.
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
Thanks Volky! Seems like I would never do even a hot start on that project, without you!Exported textures:
https://www.megaupload.com/?d=3I2HGBJB
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I seriously need to release that pack these days, so I`ll do it, don`t worry
![Wink :wink:](./images/smilies/icon_wink.gif)
Nice Job so far. Are there damage textures? By the way, the posts are so complicated. ![Shocked 8O](./images/smilies/icon_eek.gif)
![Shocked 8O](./images/smilies/icon_eek.gif)
Last edited by mm2star on Mon Sep 13, 2010 7:33 pm, edited 1 time in total.
[img]https://i831.photobucket.com/albums/zz240/mm2star/Ford2.jpg[/img]
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
Thank you. Well, Midnight Club`s cars seems to be using "BODYDAMAGE" model, instead of texture damage. Unfortunately, seems like MM2 doesn`t hangle "BODYDAMAGE". Due to that fact then, they`ll not have texture damageAre there damage textures?
![Confused :?](./images/smilies/icon_confused.gif)
I`ll release (hope so!) an exclusive (beta release) pack of few cars from MC, these days - next week. Stay tuned for news!
![Cool 8)](./images/smilies/icon_cool.gif)
-
- MM2X Super Active User
- Posts: 2405
- Registered for: 16 years
- Location: Canada
- Been thanked: 1 time
Dude, this has already been done, but Nice work!
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 9 months
- Location: Taiwan
Lol, thank you.Dude I am getting to love you. THANKS FOR MAKING THESE TRAFFIC MODS!
Um, is this for SF and London?
At first I`m stuck with converting player vehicles (no ingame shots yet), and then will make a traffic mod for SF and London (why not and new menus?). Don`t worry, Volky helped me a lot with the textures and now cars seems to be alright
![Cool 8)](./images/smilies/icon_cool.gif)
PS
Here`s how the Camaro Class A looks:
![Image](https://img821.imageshack.us/img821/851/vpcamaroclassa.png)
EDIT:
Finally get it in-game!
![Image](https://img3.imageshack.us/img3/4797/midtown2201009141219454.png)
![Image](https://img826.imageshack.us/img826/1106/midtown2201009141219320.png)
But, seems like has some problems, as shown on the pictures, the red tailights dissapeared, and wheels has some ussies.
Hopefully I`ll try to fix them
![Smile :)](./images/smilies/icon_smile.gif)
EDIT2:
Zender is under convertion
![Razz :P](./images/smilies/icon_razz.gif)
I`m near finishing it!
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
Nice looking car. Good model and interiors, it's ok as player car; instead, lower detailed models without interiors are the best for traffic mods. Make sure to assing only one material with its texture for the red tail lights objects.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|