I have to admit, the Inland Empire map was simply too big and I lost interest in doing such a big map. Especially on my own.
Therefore, it's time to do what everyone else seems to enjoy doing and create an island!
WARNING: IMAGE IS HUGE!!!!
Motor Island
A NEW project!
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IMO, this is still too complicated for your first track. I see some 5-way intersections which are gonna be deadly to make. And too many roads...curvy ones at that too!
My advice: Try a small, rectangular map, with roads following a grid-like pattern. Dont make more than 5 roads or intersections. Once you get the kinks sorted out on this, then move on to bigger things.
My advice: Try a small, rectangular map, with roads following a grid-like pattern. Dont make more than 5 roads or intersections. Once you get the kinks sorted out on this, then move on to bigger things.
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From the map this looks a more interesting city, but I agree with Silent1Unknown, it's still big and hard to make as own first map; also, this time there are more curvy roads and more complex intersections.
The test of the other city was going nicely with a good result in-game, the more visible problem was of the intersection sidewalks corners, just because they weren't correctly made. So, he has already done a successful test like you suggest, now he can just go ahead with a new one with correctly made intersections, and then go ahead in that way with the making of a such big city.Try a small, rectangular map, with roads following a grid-like pattern. Dont make more than 5 roads or intersections. Once you get the kinks sorted out on this, then move on to bigger things.
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- CarLuver69
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Actually, the map I made does not reflect the final product. Obviously the roads can't be as curvy as the map, but they can be damn close.
I finished my first complex intersection, and I'm VERY satisfied:
Planning out ahead of time:
Everything is under control, don't worry! I feel much more comfortable doing this map than the other one.
UPDATE:
The intersection does indeed work, with one exception:
Just need to fix that sidewalk there in the corner and it'd be perfect! Another "puzzle piece" to add to the collection!
Well it looks like I won't get much done tonight, I should probably get some homework done now. Track making is time consuming!
UPDATE 2:
Alright, I seriously don't have the time to fix it, but maybe you guys can diagnose why the highlighted sidewalks don't work -
Arrows indicate MY suspicions as to why they're broken when imported into MM2CT. I will check back here before I go to bed, but for now I have to go. BTW, I decided to split that intersection in half and mirror it for some better results.
I finished my first complex intersection, and I'm VERY satisfied:
Planning out ahead of time:
Everything is under control, don't worry! I feel much more comfortable doing this map than the other one.
UPDATE:
The intersection does indeed work, with one exception:
Just need to fix that sidewalk there in the corner and it'd be perfect! Another "puzzle piece" to add to the collection!
Well it looks like I won't get much done tonight, I should probably get some homework done now. Track making is time consuming!
UPDATE 2:
Alright, I seriously don't have the time to fix it, but maybe you guys can diagnose why the highlighted sidewalks don't work -
Arrows indicate MY suspicions as to why they're broken when imported into MM2CT. I will check back here before I go to bed, but for now I have to go. BTW, I decided to split that intersection in half and mirror it for some better results.
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It's just an island that I'm making in my image. Think of a vacation destination
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Nice to have fixed the intersection issue. The cause of the crash isn't given by the lacking of at least one GROUND_ object, I did a working try once with only roads and intersections and with the .bai file for the traffic. Try to do a try with some more roads and intersections, but actually is needed to check better why it crashes in-game.
Anyway, good luck with this project.
Anyway, good luck with this project.
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- CarLuver69
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Does anyone know why I'm getting FindHeap errors? What does that usually mean? I need to know what I should ask myself in order to diagnose the problem, because right now I have no idea what's going on. It's probably something very simple.
-I only have one GROUND_ object for testing
-I did not texture anything for testing
-I have 6 Intersections, 5 BAI Roads
Here is a picture:
Here is a ZIP with all the necessary map files (inside you'll find a 3DS file - that's what was imported):
https://www.opendrive.com/files/15529748 ... 7/misl.zip
Thanks to anyone who can help me figure out this dilemma! Until then, I will halt any progress to this map!
-I only have one GROUND_ object for testing
-I did not texture anything for testing
-I have 6 Intersections, 5 BAI Roads
Here is a picture:
Here is a ZIP with all the necessary map files (inside you'll find a 3DS file - that's what was imported):
https://www.opendrive.com/files/15529748 ... 7/misl.zip
Thanks to anyone who can help me figure out this dilemma! Until then, I will halt any progress to this map!