Yeah I forgot to use the french real name of the Cesar's map "Campagne" aka Countryside but this last isn't really a map name but kinda track style.
I know that the French term campagne means campaign in English, and which it's used just to describe the map place, but it can be used as map name.
Speedway (like HummerRocks says) is slow near stands and some builings in Sublimo are more detailed that other but Green Town is really a map for old PC, no problem with framerate but I don't test it with another PC that mine lol.
This is true: the Speedway map gives many increments to the game graphic if you go to the circuit stands. The buildings details issues in Sublimo Inner City can be passed.
Good to know that your new nice Green Town map conversion won't give frame rate problems to the game.
Each trees have four polys and that's why some of these are too close of road and get you bound problems. Need to slalom to avoid it ^^
Using the same tree PKG object as BOUND object is good to save time, but it can give this problem. So the trees uses a simple object with four polygons for the branches and leaves, with an alpha texture to leave the real texture on the object.
However is better use a simple box with high height that include the whole tree trunk as BOUND object to avoid this strange trouble.
![lol :lol:](./images/smilies/icon_lol.gif)