MM2 Revisited

V5.1 patch now released!

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NotoriousA
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Postby NotoriousA » Thu Jul 05, 2012 8:46 am

I wonder if the psychics will change. (prolly not)
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Postby COOLGUY200 » Thu Jul 05, 2012 7:18 pm

You know, if you could have more realistic pedrestians, that would be good, right? :wink:
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Postby NotoriousA » Thu Jul 05, 2012 7:59 pm

You know, if you could have more realistic pedrestians, that would be good, right? :wink:
I'd like to see that as well.
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Postby aaro4130 » Thu Jul 05, 2012 9:04 pm

a) Physics can NOT be changed
b) Pedestrians are in special model formats called .SKEL and .ANIM, still no way to edit them unfortunately
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Postby whoami » Fri Jul 06, 2012 7:16 am

Skeleton and animation? Cool.
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Postby HummersRock » Sun Jul 15, 2012 6:12 pm

The updates look good, DB.
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Postby dummiesboy » Wed Aug 08, 2012 8:52 pm

Been working on RV5 for the past few days, after a bit of a break, and it's almost release ready. There are some things I still want to do, but I've finished overhauling the graphics. London and SF are now totally complete. News on when I'll release it will come soon.
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Postby whoami » Thu Aug 09, 2012 12:41 pm

Really?? Revisited v5? Blue Screen Of Death, here I come! :P
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Postby e-cobra » Thu Aug 09, 2012 3:00 pm

Really?? Revisited v5? Blue Screen Of Death, here I come! :P
Only if you have a bad computer. And FYI until today, any MM2 related thing didn't show me BSOD. :)
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Postby whoami » Thu Aug 09, 2012 5:48 pm

Really?? Revisited v5? Blue Screen Of Death, here I come! :P
Only if you have a bad computer. And FYI until today, any MM2 related thing didn't show me BSOD. :)
I got a BSOD while trying to play a cruise in NYC with Shader Mod 2, RV4, and Riva's Ferrari F430. Same case with any netbook with a single-core Atom processor, 1GB RAM, tiny 256MB graphics at full screen resolution with Windows Aero running in the background, battery at 12% and netbook set to Power Saver. :P
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Postby dummiesboy » Thu Aug 09, 2012 6:03 pm

Lol, I don't think that simply playing MM2 with RV5 will cause a BSOD. :wink:

Anyway, I've now officially finished the mod. I'll be giving it out to a few people for beta testing after I finish stuff like the Readme, and release pictures. I also need to split the mod up into several archives, for a customized install. The official release of the mod should come by this weekend. :)
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Postby dummiesboy » Thu Aug 09, 2012 7:11 pm

Here is the Description part of the mod Readme. Warning, wall of text incoming!
  • MM2 Revisited v5 is the most significant version of the mod yet. Previous versions attempted to improve graphics, but nothing beats what you'll find here. Revisited v5 is the ultimate all-in-one mod to fix issues, and enhance MM2 with unused content, beta stuff, and 'cannon' additions to the game. And now, it makes MM2 look as good as possible. Below is a detailed list of everything that this mod does, down to even the most subtle details.


    * Graphics have been completely overhauled. Over 200 improved textures in both San Francisco and London, and completely re-written lighting/fog files files provide the most realistic looking experience MM2 can offer.

    * The London Eye, a famous monument in real life, has been added into the game. You can find it across the river from Big Ben. Yes, London seriously has a giant ferris wheel in it.

    * A few existing landmarks have been remodeled. For example, the fountain by the Hyatt Hotel in San Francisco now has water coming out of it! The Bay Bridge has been improved too, but unlike previous versions of the mod, you can no longer drive down it. But, I honestly never liked how it was done anyway, so it's not much of a loss. Also, Buckingham Palace in London is now enterable, and all gates around it can be busted down!

    * More variety in many areas of the game has been added. These include anything from unused traffic/pedestrian sounds, to some unused ambient sounds, to the sounds your car makes while skidding on cobblestone or driving through Water. You'll even see some new objects placed around the world, like some new signs in London, or perhaps even a toxic waste dump hidden somewhere in San Francisco. ;)

    * Speaking of more variety, you will now hear new sounds while driving on various surfaces. Driving on cobblestone will produce a small bumpy sound, and skidding on it also has a new sound. You can now hear the water ripples of driving through water. You can even hear the sound of tires moving on asphalt while driving fast, if you listen closely enough!

    * Default cars now have every paintjob ever made for them by Angel Studios. Including various unused, or beta specific paintjobs. I also included 4 paintjobs (2 for the Century, 2 for the Roadster) that mimic what they looked like in the MM1 beta.

    * Default cars also have proper dash views now. They no longer take forever to pan downward or upward while driving over a hill, and the steering wheels on all cars turn more like they did in MM1. They are also all in the right positions now, so no more having a dash from the floor of an LTV for example.

    * Default cars (and revisited cars) now have rear view mirrors that extent to the normal game draw distance, instead of only 20 ft behind you!

    * The model for the SF hudmap has been remade, correcting several issues it had, and actually depicting Marin County accurately.

    * Several buildings have been improved, including removing artifacts on some buildings, fixing LOD on dozens of buildings, fixing shading on the Chinagate in SF, and adding lights back onto the Golden Gate Bridge, and Tower Bridge!

    * You can now see Seagulls flying around areas near water in both cities. You could always hear them, so why not see them too!

    * The unused Minivan and Pickup traffic vehicles have been improved, and added into the game! The pickup is only in SF, and the Minivan is in both cities.

    * The London Underground now has completely different sounds in it. The stations now have a slight hum from the lights, and you will occasionally hear a message over the PA. Trains also sound much more realistic.

    * One of the announcers in SF, officially named "US Sportscaster", now has his proper voices for Cruise mode.

    * Some sounds have been modified. Including cable car sounds (using different, unused ones), and suspension sounds. Rain is also louder now.

    * An unused song, Groover, has been added to the Cruise song list. If you even listen to the music, that is. :P

    * The models for some default cars have been improved to remove errors, and look better.

    * You know that annoying cop by the Ferry Building in SF cruise mode that would pursue you as soon as you moved? Yeah, he's been moved. He is now in an alley by the Hyatt.

    * A few leftover props have been added into the game, including things like fruit stands, signs, and boxes.

    * Some beta objects have been added into London. These include a statue type thing near Trafalgar Square, better looking fountains there too, and better looking rails in the London Underground. I also added in a slightly more detailed facade, although you probably won't notice this much.

    * You can now see sewer grates, or "Manholes" in various places around both SF and London.

    * Coit Tower, the Hyatt Hotel, and the large office building beside it are now properly visible around San Francisco. They no longer pop in as you get close.

    * Corrected a small texture error on SF's PSDL file. They accidentally put asphalt where ocean should have been south of the city.

    * Traffic cars are now heavier, and pose more danger.

    * Tweaked how falling into water looks. You're now partly submerged, instead of floating completely on top of it. This also gives you an ever so slight chance at grazing the water without instantly "sleeping with the fishes"

    * The ferry from the first SF Crash Course mission has been added into cruise mode, just to give that empty dock some meaning.

    * A minor issue related to how barges show up in the Midterm 1 London Crash Course has been resolved. There are no longer 4 or 5 intersecting barges.

    * Cloud shadows have been tweaked, and now stay out of areas that they shouldn't be in. They also cover more ground on the Low setting now.

    * Small improvement on the London traffic lights, the ped light backboard is now visible.

    * Default Cars now have accurate stats in the selection screen.

    * Grass skidding, and water splashing have been tweaked. You can now see dirt being kicked up from grass, and driving through a pond now kicks up more water.

    * 5 new vehicles have been added to the game! These include the 1959 Cadillac Eldorado, Silver Eagle Fire Truck, Moon Rover, Red Rocket, and Monster Truck! All of these vehicles were originally meant to be in the MM series, but were cut. Now you have the opportunity to drive them.


    So all in all, this mod retains the original MM2 gameplay, but fixes every possible issue and adds as much cut/beta content to the game as possible, and enhances graphics along the way. This is how MM2 should have originally been released!
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Postby ettieapple » Fri Aug 10, 2012 12:25 am

i'm absolutely looking forward to this!
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Postby twcfan » Fri Aug 10, 2012 5:19 am

so youre not going 2 put in the extra ppl in the cable car from the beta??, anyways nice work

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Postby whoami » Fri Aug 10, 2012 7:13 am

so youre not going 2 put in the extra ppl in the cable car from the beta??, anyways nice work
2 extra people? Seriously? He's putting in all that and you want 2 extra people? Well, go ahead, ask him :P Great work, and it sounds like no BSODs after all then :P
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