Awesome work with modeling this bus, I love it.
The grid mapping can be improved, and probably it'll have some visibility issues in-game, because, as you can see from these screenshots in ZModeler, nothing behind it is visible.
e-cobra's vehicles
Mahindra XUV 500 WiP
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years 5 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- ettieapple
- MM2X Active User
- Posts: 516
- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Thanks, but there are some problems now..
1) After exporting first time, game crashed, as expected. So I removed all textures from texture folder except one, and it worked.
This was also the case with a car I converted from Vice City, long time ago.
2) UV mapping is perfect but still looks like this:
*Getting flipped over was because of placing central axis at center, now fixed*
3) There's some weird mysterious thing going on, this bus's shadow is totally different from the aromured vehicle I made, but still Aroured vehicle's shadow texture appears.
EDIT: (after 6 hours) Maybe because texture canvas is not a square or not a multiple of 2. I'll try that tomorrow.
1) After exporting first time, game crashed, as expected. So I removed all textures from texture folder except one, and it worked.
This was also the case with a car I converted from Vice City, long time ago.
2) UV mapping is perfect but still looks like this:
*Getting flipped over was because of placing central axis at center, now fixed*
3) There's some weird mysterious thing going on, this bus's shadow is totally different from the aromured vehicle I made, but still Aroured vehicle's shadow texture appears.
EDIT: (after 6 hours) Maybe because texture canvas is not a square or not a multiple of 2. I'll try that tomorrow.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years 5 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Evidently the problem that you're having with this bus is all realted with how you've made its textures. It's important have their sizes of multiple of 2, like 128x128 or 256x256 pixels. If one of these values is wrong the texture will be showed stretched in-game, when both are wrong, probably the game crashes while the loading. Make also sure to save in TGA format without the LTE compression and save in 24 bit (to have the texture without the alpha channel, 32 bit is with it) when the texture hasn't to include transparencies.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- CarLuver69
- MM2X Active User
- Posts: 934
- Registered for: 17 years 7 months
- Location: California, USA
- Contact:
Just to clarify, your texture sizes don't have to be perfect squares (128X128 / 256X256) they can be rectangles such as 256X128, it's just that the sizes themselves need to be square/multiple of 2. Accepted sizes include 16, 32, 64, 128, 256, 512, 1024, 2048...you absolutely under no circumstances can use weird numbers such as 192 (192 / 8 = 24, 24 is not perfect square.)
Anyways...and may I suggest converting them to TEX format so you will never run into any issues? Use TexManager, select all textures you want to convert, DO NOT COPY PARAMETERS FROM TGA FILE, and select "Low, Medium" and for HEX type in 0001, for flags just type in 00010001 and you should be good.
Anyways...and may I suggest converting them to TEX format so you will never run into any issues? Use TexManager, select all textures you want to convert, DO NOT COPY PARAMETERS FROM TGA FILE, and select "Low, Medium" and for HEX type in 0001, for flags just type in 00010001 and you should be good.
[img]https://img59.imageshack.us/img59/2562/2010mm2cawardssilver.png[/img] [color=orange]Best MM2 Innovation - Author of best car of the year[/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Thanks Texture size was a 'weird' number, now re-sized. Now what remains is enhancing tuning and some final finishing touches.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- CarLuver69
- MM2X Active User
- Posts: 934
- Registered for: 17 years 7 months
- Location: California, USA
- Contact:
How do your textures work on the bus? Is it just a flat color or is it on a texture sheet like default cars?
[img]https://img59.imageshack.us/img59/2562/2010mm2cawardssilver.png[/img] [color=orange]Best MM2 Innovation - Author of best car of the year[/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Its a texture sheet, because of the designs on other paintjobs that are spread throughout the body.How do your textures work on the bus? Is it just a flat color or is it on a texture sheet like default cars?
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- jorge14
- MM2X Very Active User
- Posts: 1301
- Registered for: 13 years 11 months
- Location: San Salvador (El Salvador)
- Contact:
This model looks great but I would like to see the full textures and the 3D model.
[img][/img][color=gray] Best MM2 car converter of the year[/color] | [img][/img] [color=chocolate] Best active member photoshop-er[/color]
[url=https://www.mm2jorge14.weebly.com][img]https://i39.servimg.com/u/f39/16/19/81/53/mm2jor10.png[/img][/url]
[url=https://www.mm2jorge14.weebly.com][img]https://i39.servimg.com/u/f39/16/19/81/53/mm2jor10.png[/img][/url]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Thanks, you soon will.This model looks great but I would like to see the full textures and the 3D model.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- CarLuver69
- MM2X Active User
- Posts: 934
- Registered for: 17 years 7 months
- Location: California, USA
- Contact:
When you're totally done, send me the files and I'll whip you up some damage textures!
[img]https://img59.imageshack.us/img59/2562/2010mm2cawardssilver.png[/img] [color=orange]Best MM2 Innovation - Author of best car of the year[/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
[color=silver][i]Proud supporter of MM2X[/i][/color]
[color=#CCCCCC]How do I love thee MM2? Let me count the add-ons...
[size=134][b]Are my pictures not showing up? [url=https://photobucket.com/CL69MM2]CLICK HERE![/url][/b][/size][/color]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Okay, that will make it even better. Now is it possible that 2 different animated textures will work in 2 paintjobs? Means:When you're totally done, send me the files and I'll whip you up some damage textures!
xyz-0001_red.tga and
xyz-0002_red.tga
are 2 frames for colour with suffix 'red' and
xyz-0001_black.tga
xyz-0002_black.tga
are 2 frames for colour with suffix 'black'. Both have same .movie file-- xyz.movie. I did so and the place where animated texture should have been became white. Anyway, this ain't a big problem as everything else is done by now.
*edit* Now it looks better than in those screenshots..
EDIT again: lol
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Well, forget about those animated textures, they're done. Now whenever this bus's .vehicarsim file is replaced by some other vehicle's .vehicarsim, or even when some variables are changed and after I re-build the .ar file, there's no effect on handling in any way. Weird.
In-game screenshot: Shadow needs to be fixed.
In-game screenshot: Shadow needs to be fixed.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]