You can download the pack here.
Here's a list of everything in the mod, and a summary of what is is.
- ! ! ! ! test.ar - This was a feature I planned to add int RV3, but it didn't turn out too well. Basically if you go to Marin County in SF, you can drive up the cables that touch the sidewalk. All I can say is good luck.
! ! ! !somacrashfix.ar - A mod I distributed to some people on Gameranger. This file will remove the glass on the buildings in SOMA, which makes game crashes in that area almost non-existant.
! ! !mytexturemod.ar - Includes a tests of new water textures for SF and London. A feature that I intended to include in RV5, but cut out because I decided I didn't like the look.
!!!!!!!!voyager.ar - The first (and only) starship I designed for my Space Race concept. I attempted to use the brake NOS trick to simulate warp speed... but it failed kinda hard.
!!!powerplantramp.ar - Tiny mod I made soon after I discovered the trick to getting to the power plant using the Komatsu. All it does is place a jump trailer on a sidewalk near the alley you're supposed to be dropped into.
!cablecar.ar - Well I released some drivable London Underground trains, so I decided to attempt a cable car. It uses RV4 assets, so unless you have that version of the mod, there will be a large white spot on the front of it.
!pedestrian.ar - I always wanted to be able to walk around the cities and get that sort of perspective, so I designed a little car that allows you to walk (read: scoot) along the sidewalks. I even made 10 different sets of clothes (read: paintjobs). If you switch to manual, and upshift, you go into maximum overdrive, a gear that lets you go 100 mph and lose all control of where you're going.
!vptraffic.ar - I made my own version of the traffic pack, inspired by HPB_Forever's old pack. It simulates what the traffic cars sound like perfectly, and some cars even have the unused last paintjobs selectable.
battleisland.ar - If anyone from MM2X remembers one of my first topics talking about having issues with a track back in late 2008, this is the track I was making. I was designing it so that my brother and I could have a sort of king of the island battle map to play on. It was fun for awhile, but it ended up being forgotten.
boat3pack.ar - I was bored at 3 AM one night, and decided to make the boats drivable. Dunno what I was thinking.
ddbus_cop.ar - Another concept I had, turning the Double-Decker Bus into a prisoner transport type of thing. I probably could have done better on it, but I was only 12 when I made it, so...
delivery.ar - Another 'out of boredom' thing I made. I took the default traffic delivery truck, and made some new liveries for it. Then I decided to pool them all into a playable car.
dummieriders.ar - I concept I had back when I was in the LTV clan. If you drive slowly onto the back, you can go for a ride. If you go fast, you will get some huge air. At least, that was the idea. The end result pretty much sucked, so I scrapped it.
ltvpanoz.ar - Me and LUSI got into a 'war' of sorts, trying to see who could make the better car. I spent all of my time making it look epic, while he spent his time making something that would only be seen otherwise in Bugsaga. The tuning on my car sucked, but at least it was drivable to some degree. I ended up winning.
mts.ar - A toung-in-cheek idea for a car that me and a friend had back in 2006, for Monster Truck Madness 2. The Mobile Toilet Seat. I converted it to MM2 in 2008. Comes complete with a supercharged engine, a luxurious throne inside, some shit smeared flags on the top.
shoppingcart.ar - I'm not sure what was going through my mind when I thought "you know what would be cool? A shopping cart with a V8 engine!". But I made it anyway. Gotta give me credit though, it's not bad for something an 11 year old (at the time) made.
spcaerace.ar - A testbed track for a concept I was trying back between fall 2008 and summer 2009. This is what I was talking about with the voyager car. It actually could have some potential, but I'm not sure what the point in playing it would be.
trashcan3pack.ar - You know you're bored when you take the trashcan props and make them into drivable vehicles. I seriously have no idea why I made these.
ug.ar - A "new and improved" version of my underground train below.
ug_bus.ar - All I can say is that I used to be facinated with the London Underground. So I took the traffic double decker bus, and repainted it. This one didn't go far before I got bored of it.
underground.ar - Apperently my second car ever made. I based it off of Hummersrock's cable car, and because I was a complete noob back when I made this, it uses the same basename.
vp59caddie.ar - A legitimate conversion I was working on a few years ago. I basically took a model of a 59 caddie from NFS4, and put it in MM2 with alot of modifications. I scrapped it in the end, because frankly, it was just ugly.
vppizza.ar - A Ford Escort sort of car converted to a pizza delivery car. I think the model came from some MTM2 scrapyard site.
yeoldebus.ar - The scrap bus seen in an MTM2 track. This one was cool at the time, mostly because it features a "revolutionary" tuning file that will keep the bus laying sideways if it tips. It has an issue with the wheel wells if vehicle reflections are on, so turn them off. Yes I know, I should have actually modeled the wheel wells instead of using transparent textures. But, I got lazy.
zznull.ar - An example car I made for a friend who wanted proof that you can make a car with only a model, bound, and info file. The tuning, sounds, and camera views are all using default values that the EXE provides. Kinda cool to try.