So, what's the point of this game?
-why only low poly cars?
-why another game instead of RD?
Simple modifiable Unity game
Progress shown.
- ettieapple
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a) Because easy to make
b) Because this is a mod test
Anyways, I am a programmer in this project, we have now determined the new model format (R3D) to be FINAL! (Version 3 subversion 2). It can load in to the game fine already + textures .
Example of loaded R3D (I never added windows, this was just used for a test)
Tracks, will be basically a collection of R3D's based on a .TRK file, Which is structured like this for now:
TRACKNAME
NUMBER OF OBJECTS
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
etc
Example of a track structure:
trackname\trackname.TRK
trackname\road1.r3d
trackname\road1.dct
This game only supports DCT textures. It is all I could put in for binary loading of R3D files (sorry guys). It comes from Extreme Taxi USA and there is already a tool for it.
The model tools will convert an OBJ to an R3D, but your usemtl statements will have to be modified
Example : usemtl carbonfibre_hood
Say this material is assigned to the texture "cf.tga", Convert it to DCT then change the usemtl in the OBJ file to
usemtl cf.dct
I also am maybe thinking of making a BTRK (binary track)
BYTE TRACKNAMELENGTH
CHAR[TRACKNAMELENGTH] TRACKNAME
SHORT NUMBER OF OBJECTS
BYTE OBJECTNAMELENGTH
CHAR[OBJECTNAMELENGTH] OBJECTNAME
FOR EACH OBJECT
FLOAT MATRIX X
FLOAT MATRIX Y
FLOAT MATRIX Z
That is all I have to say for now.
b) Because this is a mod test
Anyways, I am a programmer in this project, we have now determined the new model format (R3D) to be FINAL! (Version 3 subversion 2). It can load in to the game fine already + textures .
Example of loaded R3D (I never added windows, this was just used for a test)
Tracks, will be basically a collection of R3D's based on a .TRK file, Which is structured like this for now:
TRACKNAME
NUMBER OF OBJECTS
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
OBJECT,MATRIX X,MATRIX Y, MATRIX Z
etc
Example of a track structure:
trackname\trackname.TRK
trackname\road1.r3d
trackname\road1.dct
This game only supports DCT textures. It is all I could put in for binary loading of R3D files (sorry guys). It comes from Extreme Taxi USA and there is already a tool for it.
The model tools will convert an OBJ to an R3D, but your usemtl statements will have to be modified
Example : usemtl carbonfibre_hood
Say this material is assigned to the texture "cf.tga", Convert it to DCT then change the usemtl in the OBJ file to
usemtl cf.dct
I also am maybe thinking of making a BTRK (binary track)
BYTE TRACKNAMELENGTH
CHAR[TRACKNAMELENGTH] TRACKNAME
SHORT NUMBER OF OBJECTS
BYTE OBJECTNAMELENGTH
CHAR[OBJECTNAMELENGTH] OBJECTNAME
FOR EACH OBJECT
FLOAT MATRIX X
FLOAT MATRIX Y
FLOAT MATRIX Z
That is all I have to say for now.
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
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- ettieapple
- MM2X Active User
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
- ettieapple
- MM2X Active User
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
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Been playing with the model loader, Works good now
I have modified the format and it is now V3 SubV3, Final
I have modified the format and it is now V3 SubV3, Final
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
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- Franch88
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Great work for both. The game graphic is really nice, the red lights just have to be much less strong.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- e-cobra
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How are the physics (specially damage effects)? And did you make that car from scratch?
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Very nice graphic, now the traffic lights glows are better not being anymore strong. This car model it's surely taken from a game.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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