Hello everyone.
I was watching Silent's tutorials, and did everything right, but there's something wrong with Zmodeler, It messes the picture up!
That's for Front and side views, but for top, it isn't in the middle ...
look, here's a picture:
Any idea what's wrong?
A320_Pilot's vehicles
[Resumed] Audi TT
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
A320_Pilot's vehicles
Last edited by A320_Pilot on Fri Nov 01, 2013 8:24 am, edited 2 times in total.
[img]https://i.imgur.com/Vj394OU.jpg[/img]
[color=cyan][b]4.6L V8?[/b][/color] [color=white]I think[/color] [color=red][b]YES![/b][/color]
[color=cyan][b]4.6L V8?[/b][/color] [color=white]I think[/color] [color=red][b]YES![/b][/color]
-
- MM2X Super Active User
- Posts: 2405
- Registered for: 16 years
- Location: Canada
- Been thanked: 1 time
Are you saving it as an RLE encoded TGA file? If so then save it as non-RLE
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
-
- MM2X Super Active User
- Posts: 2405
- Registered for: 16 years
- Location: Canada
- Been thanked: 1 time
Still could be possible it is RLE encoded, Thati s what happens in ZM and MM2 when it is saved in RLE mode.
RLE is Run-Length-Encoding, which is an option on saving, it compresses the data and makes the texture look like that if decompression is not supported by the program it is opening. If this is not the issue then it could be you are using the software renderer or your images aren't one of the following sizes:
256x256
512x512
1024x1024
2048x2048
4096x4096
RLE is Run-Length-Encoding, which is an option on saving, it compresses the data and makes the texture look like that if decompression is not supported by the program it is opening. If this is not the issue then it could be you are using the software renderer or your images aren't one of the following sizes:
256x256
512x512
1024x1024
2048x2048
4096x4096
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
Ok, topic moved, but you could post a new one, however. Waiting the next progress about your first scratch made model, good luck and work with it.
The correct sizes of the textures have to always be respected when used in ZModeler. For the blueprint is enough use the Bitmap format.
The correct sizes of the textures have to always be respected when used in ZModeler. For the blueprint is enough use the Bitmap format.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 5 months
- Location: Navi Mumbai, India
Nice to see you making cars for MM2!
Though the blueprints' problem is solved, let me make it clear... As far as I know, the background image in Zmodeler can be of any size (not necessarily a power of 2) but it must be a square, its height should be equal to its width otherwise it'll look stretched/ out-of-proportion.
Now suppose you have a blueprint of a car and you separated the right, top and front views from the main blueprint into 3 different images and saved them as .bmp. Now if the width of the image in right view is 500 pixels, (could be anything, just an example) and its height is 400 pixels, and the car you're to model fits in it exactly leaving no white space in the front, rear, top and bottom then the height of the 'front view' image should also be 400 pixels. This is not a square and it will appear stretched in Zmodeler. So to make it a square, increase the height of the canvas to 500 pixels and make sure the image is anchored at the center.
In short, for having good images in ZM, leave no white space in any of the view, front, right ,etc while separating them. And make sure that the canvas size of all the images is a square.
Though the blueprints' problem is solved, let me make it clear... As far as I know, the background image in Zmodeler can be of any size (not necessarily a power of 2) but it must be a square, its height should be equal to its width otherwise it'll look stretched/ out-of-proportion.
Now suppose you have a blueprint of a car and you separated the right, top and front views from the main blueprint into 3 different images and saved them as .bmp. Now if the width of the image in right view is 500 pixels, (could be anything, just an example) and its height is 400 pixels, and the car you're to model fits in it exactly leaving no white space in the front, rear, top and bottom then the height of the 'front view' image should also be 400 pixels. This is not a square and it will appear stretched in Zmodeler. So to make it a square, increase the height of the canvas to 500 pixels and make sure the image is anchored at the center.
In short, for having good images in ZM, leave no white space in any of the view, front, right ,etc while separating them. And make sure that the canvas size of all the images is a square.
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
Success!
I made the car! well, it has the default sounds of the TT.
Here are some pics:
APRIL FOOLS BISH XD
I've been really busy lately, still finishing up the body, lol.
I made the car! well, it has the default sounds of the TT.
Here are some pics:
APRIL FOOLS BISH XD
I've been really busy lately, still finishing up the body, lol.
[img]https://i.imgur.com/Vj394OU.jpg[/img]
[color=cyan][b]4.6L V8?[/b][/color] [color=white]I think[/color] [color=red][b]YES![/b][/color]
[color=cyan][b]4.6L V8?[/b][/color] [color=white]I think[/color] [color=red][b]YES![/b][/color]
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home
- e-cobra
- MM2X Very Active User
- Posts: 1629
- Registered for: 13 years 5 months
- Location: Navi Mumbai, India
Noooo!!! Just don't give up just because it looks bad!Dunno if I should give up or not...
Try to make vertices where the body changes shape like this:
First try to finish making the entire right side of the body then go for front, back etc..
[img][/img]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- A320_Pilot
- MM2X Very Active User
- Posts: 1159
- Registered for: 12 years 11 months
- Location: Home