Converting from GT2
- e-cobra
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The car's faces would be already mapped, since it comes from a game. Go to faces level > select all. Then right click gmsdr.cdo object (the body of the car) from the object box and click Faces > Properties (make sure SEL is on) and from the new window that appears, under the 'materials' section, select the name of your texture and the car should have textures mapped correctly.
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- e-cobra
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Why does it look black in 3D view? Consider calculating normals? Or you have turned all red, blue and green colour amounts of the texture material to minimum?
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- Franch88
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It could be because of the normals not calculated, it's typical indeed, but this time, looks more like that the model is all in dark gray because the material with that texture assigned has been applied to it, but it hasn't any UV mapping set up, so it looks all plain colored.Why does it look black in 3D view? Consider calculating normals?
It's weird that the UV mapping didn't came together with the 3D model, it's not good at all, you must attempt to rip the model again.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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You need to UVMap the vehicle yourself.
https://forum.mm2c.com/viewtopic.php?p=273953#273953
Tutorial there.
https://forum.mm2c.com/viewtopic.php?p=273953#273953
Tutorial there.
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- Franch88
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If the UV mapping of the texture doesn't come with the 3D model, constricting you to do a very long and hard manual remap of it, my advice is to abandon the idea of convert the 3D models of Gran Turismo 2. That's really too much to bear, it's totally not worth and it's not the normality talking about models ripping/importing.
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