MMClone
A complete re-code of Midtown Madness 2 done in the Unity Engine
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Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
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- e-cobra
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Reverse lights' texture bug spotted. Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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The exact same way they do in MM2Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
Haha Diffuse shader ftw I need to create a Transparent Diffuse shader with peeling implemented before I allow transparency on vehicle stuff.Reverse lights' texture bug spotted. Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
And yep it's my drive line
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It's not a mod or anything, so they'll never exist in the first place
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Thanks to Midas, I have now got slivers UV mapping loading correctly. Soon will be tunnels and walls.
The next steps in development are :
Finish the PSDL loader
Rewrite the PKG loader
Rewrite the car script
Rewrite the INST and PATHSET loading scripts
As soon as that's done I should see about a 500% increase in PKG loading times.
The next steps in development are :
Finish the PSDL loader
Rewrite the PKG loader
Rewrite the car script
Rewrite the INST and PATHSET loading scripts
As soon as that's done I should see about a 500% increase in PKG loading times.
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- Franch88
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Impressive, great work with the improvements.
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Oh yeah, the successor to MM2!
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