Why is MM1 more challenging than MM2

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Doof4294967296
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Why is MM1 more challenging than MM2

Postby Doof4294967296 » Wed Jan 07, 2015 12:57 pm

I've notice it while playing the game. I found it so difficult but still possible. I always choose professional difficulty and MM2 really disappointed me again. The BOTs in MM1 are way better than BOTs in MM2. I really missed that trill it gave to me then. :cry:

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Postby KingAndy » Wed Jan 07, 2015 6:08 pm

Physics of MM1 are more challenging than in MM2, since you can easily loose control in corners in MM1 while in MM2 they are much more arcade style. Since in MM1 cars are harder to drive, it makes winning harder.

Also, AI of MM1 looks way better, opponents are faster and smarter, while in MM2 they suck mainly in corners.

And I also think it may be related with the track itself. Chicago is more plain roads, and in San Francisco the inclined roads (combined with opps worst AI) make them suck even more. If you play in London (at least I prefer London over San Francisco) I find races a bit more challenging.
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Postby zoot » Wed Jan 07, 2015 8:16 pm

MM1 just had more thought put into it over MM2.
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Postby Doof4294967296 » Thu Jan 08, 2015 1:43 pm

They suck in corners, perhaps they do. AI in MM2 waste so much time in braking through corners. The second version is expected to be better than the first but what happened. :roll:

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Postby mm2mm1fan » Thu Jan 08, 2015 3:22 pm

MS told Angel studios to rush the game.

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Postby Seahawk » Thu Jan 08, 2015 4:26 pm

MM1 has dangerous AI for cops which destroy you before you even can finish the race. That's the difficulty.
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Postby Doof4294967296 » Sat Jan 10, 2015 3:53 am

The game was rushed? :|

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Postby aaro4130 » Sat Jan 10, 2015 4:15 am

The game was rushed? :|
Very. It left us without lens flares (they worked in dev builds), Instant Replay mode (it's broken in RV because Angel left it that way), it also has non working dev modes leftover from MM1 (go on CnR in MM2 and type in chat /rc edit. This was an old MM1 edit mode). There are also countless bugs that could have been fixed.
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Postby mm2mm1fan » Sat Jan 10, 2015 6:12 am

Also their was roadblocks planned and the ability that you can been busted by the cops, Angel Studios left alot of good stuff out of MM2. Also MM1 was in development for two years, MM2 was in development for one year, so that's why MM1 feels more challenging and complete. I think Midnight Club Street racing is what MM2 should have felt like, challenging and more complete.

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Postby zoot » Sat Jan 10, 2015 6:48 pm

MM2 is very incomplete and is buggier than MM1 is really.
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Postby Doof4294967296 » Sun Jan 11, 2015 4:05 am

If MM2 was released on 2001, the game could be more realistic and complete.

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Postby BUGATTIMAN253MPH » Sun Jan 11, 2015 10:22 pm

*Boots up MM1, sets physics realism to max, drives Mustang Fastback, takes a corner, thinks: Test Drive Unlimited 2*
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Postby NotoriousA » Sun Jan 11, 2015 11:29 pm

Physics of MM1 are more challenging than in MM2, since you can easily loose control in corners in MM1 while in MM2 they are much more arcade style. Since in MM1 cars are harder to drive, it makes winning harder.

Also, AI of MM1 looks way better, opponents are faster and smarter, while in MM2 they suck mainly in corners.

And I also think it may be related with the track itself. Chicago is more plain roads, and in San Francisco the inclined roads (combined with opps worst AI) make them suck even more. If you play in London (at least I prefer London over San Francisco) I find races a bit more challenging.
Don't forget that MM1 races were much also longer too, and they often had variety of opponents included despite there only being ten default vehicles in the game. Whereas in MM2, the races are quite short and you didn't have to do much to complete them, really.

I believe that MM2 as a whole is a huge chunk of "What ifs". If it had been released much later, it definitely would have been able to top the prequel.
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Postby zoot » Mon Jan 12, 2015 3:01 am

I feel like mm2 mods make it feel less competitive.
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