MM2 Revisited

V5.1 patch now released!

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Kunal2045
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Postby Kunal2045 » Sun Nov 07, 2010 8:07 am

Awesome release mate! I'm the 100th person to download this mod. :D Ready to play it now!

Thank you so much for your effort DB we all appreciate what you've done! :)
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Postby dummiesboy » Sun Nov 07, 2010 1:11 pm

Thanks everyone for your great comments, I really appreciate it! :D

Toyzidro: Haha, nice shot. And yes, thanks for the idea of the custom installation. :)

kunal2045: You're welcome! Go ahead and change your title now.. :wink:
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zoot
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Postby zoot » Sun Nov 07, 2010 2:18 pm

:D:D:D:D Great mod! I love the changes! :)
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Sido
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Postby Sido » Sun Nov 07, 2010 7:21 pm

great work DB thanks for this perfect mod cant wait to play it downloading now :wink: :D
No, I am not ready for Hell! I don't even have my good shoes!

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wilder
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Postby wilder » Sun Nov 07, 2010 7:27 pm

That's amazing job, great mod : a good all in one
The installer is just perfect

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Postby Silent1Unknown » Sun Nov 07, 2010 8:04 pm

Most epic enhancement mod since Shader Mod 2! Some revolutionary things in there too like the 360 skies ( + skybox) and tunnel shadows. Very great work, DB! :D

And the installer thing is just perfect. I love it!

The only thing I was disappointed by was that the London seagulls were not in the arrow formation that I put them in. They were travelling at different speeds, so they were out of line. Sorry everybody.

Also a question. Do we have to use the !!!!!SM2revisitedfix.ar file with RV4?

Again, thanks a lot for this mod, DB! ;)

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Postby dummiesboy » Sun Nov 07, 2010 8:09 pm

Thanks for more comments, guys! :D

Silent: Yeah, it's too bad that the seagulls weren't in formation. I never thought it was a very big deal though, so dont worry about it. And about the sm2 fix, that was removed from revisited 4, so dont use it. The reason is that it was creating issues with the ocean sky relfections, so I decided cancel out the SM2 lake reflections.
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Postby Sido » Sun Nov 07, 2010 8:31 pm

Riva's reventon cop mod isnt working. does this mod has conflicts
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Postby dummiesboy » Sun Nov 07, 2010 8:36 pm

No, it doesnt have anything that would conflict. Did it work before this mod?
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Sido
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Postby Sido » Sun Nov 07, 2010 8:39 pm

yes it did.
i will manage my add ons too.
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Postby dummiesboy » Sun Nov 07, 2010 8:43 pm

I dont really know what the issue would be, honestly. Sorry.
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tonius11
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Postby tonius11 » Sun Nov 07, 2010 8:56 pm

Really great mod!
But... my Default Cars Traffic Mod won't work anymore... D:
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

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Postby dummiesboy » Sun Nov 07, 2010 9:01 pm

Yes, there is a conflict with your mod. Just put "! !" in front of the file name of that mod to fix that.
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tonius11
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Postby tonius11 » Sun Nov 07, 2010 9:20 pm

That only works for London, but in SF, I still don't see my traffic...

Can I get permission to delete the sf.aimap file in your mod?

EDIT: Buckingham Palace is also bugged for me.
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

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Postby dummiesboy » Sun Nov 07, 2010 9:23 pm

What? How does that only work in london, when aimaps are in the same ar.... yeah, go ahead and delete it from my mod I guess, that's why I made the ar files unlocked. :wink:

And how is buckingham bugged?
Last edited by dummiesboy on Sun Nov 07, 2010 9:24 pm, edited 1 time in total.
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