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Posted: Wed Aug 13, 2014 4:12 pm
by mm2mm1fan
Good job with the INST loading.
Posted: Wed Aug 13, 2014 4:29 pm
by BUGATTIMAN253MPH
Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
Posted: Wed Aug 13, 2014 5:13 pm
by e-cobra
Reverse lights' texture bug spotted.
Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
Posted: Wed Aug 13, 2014 5:31 pm
by aaro4130
Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
The exact same way they do in MM2
Reverse lights' texture bug spotted.
Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
Haha Diffuse shader ftw
I need to create a Transparent Diffuse shader with peeling implemented before I allow transparency on vehicle stuff.
And yep it's my drive line
Posted: Wed Aug 13, 2014 9:31 pm
by COOLGUY200
Hopefully the cars won't be too shiny. Is everything going to look like MM2 with NFS converted cars or MM2 with old school low-poly cars and no see through windows? I'll obviously go for the low poly stuff, because coverts out of games like GTR Evolution look out of place.
Posted: Thu Aug 28, 2014 9:55 pm
by _BBD_Paco
Great work!
Question: Are you really going to realease a multiplayer version? How are you going to deal with the MP common crashes on C&R? Like the one next to the jump and area of SOMA when the one carrying the gold gets hit and dies?
Posted: Fri Aug 29, 2014 4:51 am
by aaro4130
It's not a mod or anything, so they'll never exist in the first place
Posted: Fri Aug 29, 2014 5:27 am
by _BBD_Paco
Amazing, if you need beta testers let us know at Voobly, we play C&R with the City Bus and it seems that is the only one to really make the game crash in a lot of places.
Posted: Fri Aug 29, 2014 8:35 pm
by Ecolibrium_Finder
So is this still going? Would love to have an better MM2
Posted: Thu Sep 11, 2014 6:17 am
by aaro4130
Thanks to Midas, I have now got slivers UV mapping loading correctly. Soon will be tunnels and walls.
The next steps in development are :
Finish the PSDL loader
Rewrite the PKG loader
Rewrite the car script
Rewrite the INST and PATHSET loading scripts
As soon as that's done I should see about a 500% increase in PKG loading times.
Posted: Thu Sep 11, 2014 7:25 pm
by HummersRock
Awesome. Keep it up.
Posted: Thu Sep 11, 2014 9:33 pm
by mm2mm1fan
Great job, makes it look more realistic.
Posted: Thu Sep 11, 2014 9:41 pm
by Franch88
Impressive, great work with the improvements.
Posted: Fri Sep 12, 2014 3:57 am
by Kevin_Hahn
My Windows 8 can't wait to play!
Great work!
Posted: Fri Sep 12, 2014 4:50 pm
by BUGATTIMAN253MPH
Oh yeah, the successor to MM2!