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Posted: Wed Aug 13, 2014 4:12 pm
by mm2mm1fan
Good job with the INST loading. :)

Posted: Wed Aug 13, 2014 4:29 pm
by BUGATTIMAN253MPH
Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?

Posted: Wed Aug 13, 2014 5:13 pm
by e-cobra
Reverse lights' texture bug spotted. :P Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?

Posted: Wed Aug 13, 2014 5:31 pm
by aaro4130
Another question, how will the reflections work? Will there be something like a shine/specular map to change the shine?
The exact same way they do in MM2 :P
Reverse lights' texture bug spotted. :P Is the line trajectory of your car when it jumped from the fridge or something? A vertical drive path?
Haha Diffuse shader ftw ;) I need to create a Transparent Diffuse shader with peeling implemented before I allow transparency on vehicle stuff.

And yep it's my drive line

Posted: Wed Aug 13, 2014 9:31 pm
by COOLGUY200
Hopefully the cars won't be too shiny. Is everything going to look like MM2 with NFS converted cars or MM2 with old school low-poly cars and no see through windows? I'll obviously go for the low poly stuff, because coverts out of games like GTR Evolution look out of place.

Posted: Thu Aug 28, 2014 9:55 pm
by _BBD_Paco
Great work!

Question: Are you really going to realease a multiplayer version? How are you going to deal with the MP common crashes on C&R? Like the one next to the jump and area of SOMA when the one carrying the gold gets hit and dies?

Posted: Fri Aug 29, 2014 4:51 am
by aaro4130
It's not a mod or anything, so they'll never exist in the first place ;)

Posted: Fri Aug 29, 2014 5:27 am
by _BBD_Paco
Amazing, if you need beta testers let us know at Voobly, we play C&R with the City Bus and it seems that is the only one to really make the game crash in a lot of places.

Posted: Fri Aug 29, 2014 8:35 pm
by Ecolibrium_Finder
So is this still going? Would love to have an better MM2 :D

Posted: Thu Sep 11, 2014 6:17 am
by aaro4130
Thanks to Midas, I have now got slivers UV mapping loading correctly. Soon will be tunnels and walls.

The next steps in development are :
Finish the PSDL loader
Rewrite the PKG loader
Rewrite the car script
Rewrite the INST and PATHSET loading scripts

As soon as that's done I should see about a 500% increase in PKG loading times.

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Posted: Thu Sep 11, 2014 7:25 pm
by HummersRock
Awesome. Keep it up. :)

Posted: Thu Sep 11, 2014 9:33 pm
by mm2mm1fan
Great job, makes it look more realistic. :)

Posted: Thu Sep 11, 2014 9:41 pm
by Franch88
Impressive, great work with the improvements. :)

Posted: Fri Sep 12, 2014 3:57 am
by Kevin_Hahn
My Windows 8 can't wait to play!

Great work! :aprobar:

Posted: Fri Sep 12, 2014 4:50 pm
by BUGATTIMAN253MPH
Oh yeah, the successor to MM2! :)