MM2 Revisited
V5.1 patch now released!
- dummiesboy
- MM2X Super Active User
- Posts: 2430
- Registered for: 15 years 10 months
- Location: USA
- Been thanked: 1 time
- Contact:
Thanks guys. Here are the screenshots:
Morning Skies
Yes, I personally removed the reflective water. The SM2 version looks better IMO.
Improved Fog
Improved Hudmap
Removed Artifacts
Moved Cop
Removed Cloud Shadows
New Grass/Pond
Yeah yeah, I also use the default trees again.
I don't know when this will get released, still doing stuff. Maybe a month or so. Also, a little while ago, I removed the wave sounds... they crashed the game occasionally, possibly because there are tons of vector points for them? Possibly why AS didn't include them.
Morning Skies
Yes, I personally removed the reflective water. The SM2 version looks better IMO.
Improved Fog
Improved Hudmap
Removed Artifacts
Moved Cop
Removed Cloud Shadows
New Grass/Pond
Yeah yeah, I also use the default trees again.
I don't know when this will get released, still doing stuff. Maybe a month or so. Also, a little while ago, I removed the wave sounds... they crashed the game occasionally, possibly because there are tons of vector points for them? Possibly why AS didn't include them.
- dummiesboy
- MM2X Super Active User
- Posts: 2430
- Registered for: 15 years 10 months
- Location: USA
- Been thanked: 1 time
- Contact:
A small update. There was an issue that plagued Revisited since the beginning, the lights on the cables for the GGB, and on top of Tower Bridge weren't there. Well, through a process that was about as hard as brain surgery, I fixed that issue. They don't appear until you get close to them, but that's an unfixable game bug. I only know of the two bridges that had that had those lights missing, but if there is anything else that also has them missing, let me know.
Also, if anyone has managed to get more than 11 cars in the SF traffic, could you tell me how to do that? I plan on finally adding the pickup truck in, possibly even the minivan if i feel like fixing the wheel issues it has.
Also, if anyone has managed to get more than 11 cars in the SF traffic, could you tell me how to do that? I plan on finally adding the pickup truck in, possibly even the minivan if i feel like fixing the wheel issues it has.
- dummiesboy
- MM2X Super Active User
- Posts: 2430
- Registered for: 15 years 10 months
- Location: USA
- Been thanked: 1 time
- Contact:
More updates. I decided to add the ferry from the first SF crash course to cruise mode, just to give that dock some meaning.
Also, I did manage to finally get the pickup in the SF traffic, next I will be working on the minivan. The pickup has better colors, and the minivan will have the wheel bug fixed. The minivan will be in both SF and London, since it has the s (shared) prefix after the basename.
And I'm not sure how many people know this, but there was a monster truck in the midtown madness 1 beta. Its files are still in the trial version of mm1. I plan on converting it to mm2, thanks to Volky (AR Extractor that works with the trial files) and Franch88 (BMS to PKG converter). If you guys are interested in it, I'll include it as an optional file in 4.2.
Also, I did manage to finally get the pickup in the SF traffic, next I will be working on the minivan. The pickup has better colors, and the minivan will have the wheel bug fixed. The minivan will be in both SF and London, since it has the s (shared) prefix after the basename.
And I'm not sure how many people know this, but there was a monster truck in the midtown madness 1 beta. Its files are still in the trial version of mm1. I plan on converting it to mm2, thanks to Volky (AR Extractor that works with the trial files) and Franch88 (BMS to PKG converter). If you guys are interested in it, I'll include it as an optional file in 4.2.
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
Great the new skies and fog effect, very good the other fixes. Keep it up.
To get more traffic cars you have to edit the .aimap and .aimap_p files for SF and London, and add the basenames of the two unused traffic cars in the traffic cars list; don't forget to edit the values after the basenames, they're for the presence density of each. Interesting discovery about the monster truck in the MM1 beta and demo files.
To get more traffic cars you have to edit the .aimap and .aimap_p files for SF and London, and add the basenames of the two unused traffic cars in the traffic cars list; don't forget to edit the values after the basenames, they're for the presence density of each. Interesting discovery about the monster truck in the MM1 beta and demo files.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- dummiesboy
- MM2X Super Active User
- Posts: 2430
- Registered for: 15 years 10 months
- Location: USA
- Been thanked: 1 time
- Contact:
To get more traffic cars you have to edit the .aimap and .aimap_p files for SF and London.
Actually, all that's needed for adding traffic cars into SF is editing the aimap in the city folder, because the race folder aimap has no traffic cars. For London, the race folder aimap needs edited, and the city folder one is ignored. Weird.
Yeah, but is it worth releasing? I mean, I can't imagine you guys would want such a low quality vehicle.Interesting discovery about the monster truck in the MM1 beta and demo files.
That announcer had unused voices for cruise mode. Such as "Get ready to take a cruise through the streets of San Francisco!" Interestingly, I had to change the file names for the audio files to get them to work ingame, because adding them in the csv file for him wasn't enough.wait, what do u mean by the announcer has more proper voice 4 cruise in sf?
- dummiesboy
- MM2X Super Active User
- Posts: 2430
- Registered for: 15 years 10 months
- Location: USA
- Been thanked: 1 time
- Contact:
About time for another update. The Monster Truck is finished now, and includes the original model and textures, an original MM2-Style dash, MM1 F-350 sounds (except for the horn), JPG images, and very fun tuning. It can run over smaller cars given enough speed, but MM2 limits this ability. Otherwise, it's got awesome suspension, tricky handling, a modest top speed, and a ton of durability and mass. Here are some images of it in action:
And after all of that, it finally damaged out.
Yes, unfortunately the truck did not come with proper damage textures. That, and the low res side image, are the only downsides to the model.
Here is the dash, which was taken from vpdisco, an unused MM1 car. It fits the truck perfectly though. It's also supported by the updated widescreen dash fix, also included in this patch.
This monster truck will be in the patch as an optional ar file.
In other news, I found some unused pathset files in the french version of MM2 for London. These add Fruit stands, tree walls, and small standup signs. But... the small signs don't appear for some reason, and the tree walls look like crap. However, you can find some fruit stands sitting around now. To even it out, I replaced some hot dog stands in SF with fruit stands.
Also, I finally managed to fix the error with the London traffic lights:
And finally, here is an image of the new traffic cars:
As always, any ideas for the mod are welcome.
And after all of that, it finally damaged out.
Yes, unfortunately the truck did not come with proper damage textures. That, and the low res side image, are the only downsides to the model.
Here is the dash, which was taken from vpdisco, an unused MM1 car. It fits the truck perfectly though. It's also supported by the updated widescreen dash fix, also included in this patch.
This monster truck will be in the patch as an optional ar file.
In other news, I found some unused pathset files in the french version of MM2 for London. These add Fruit stands, tree walls, and small standup signs. But... the small signs don't appear for some reason, and the tree walls look like crap. However, you can find some fruit stands sitting around now. To even it out, I replaced some hot dog stands in SF with fruit stands.
Also, I finally managed to fix the error with the London traffic lights:
And finally, here is an image of the new traffic cars:
As always, any ideas for the mod are welcome.