MM2 Revisited

V5.1 patch now released!

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zoot
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Postby zoot » Wed Jul 06, 2011 1:49 pm

Awesome! Can't wait? download? ;)
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Postby dummiesboy » Wed Jul 06, 2011 2:35 pm

Thanks guys. :) Here are the screenshots:

Morning Skies
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Yes, I personally removed the reflective water. The SM2 version looks better IMO.

Improved Fog
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Improved Hudmap
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Removed Artifacts
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Moved Cop
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Removed Cloud Shadows
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New Grass/Pond
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Yeah yeah, I also use the default trees again.

I don't know when this will get released, still doing stuff. Maybe a month or so. Also, a little while ago, I removed the wave sounds... they crashed the game occasionally, possibly because there are tons of vector points for them? Possibly why AS didn't include them.
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Postby StanOfGB » Wed Jul 06, 2011 2:52 pm

Wow, that's great! Especially like the skies :wink:

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Postby Triple_X » Wed Jul 06, 2011 3:04 pm

looks awesome man :)
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Postby Toyzidro » Wed Jul 06, 2011 5:34 pm

Nice improves ^^

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Postby Sido » Wed Jul 06, 2011 5:45 pm

Everything is awesome. :)

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Postby dummiesboy » Wed Jul 06, 2011 5:47 pm

A small update. There was an issue that plagued Revisited since the beginning, the lights on the cables for the GGB, and on top of Tower Bridge weren't there. Well, through a process that was about as hard as brain surgery, I fixed that issue. They don't appear until you get close to them, but that's an unfixable game bug. I only know of the two bridges that had that had those lights missing, but if there is anything else that also has them missing, let me know.

Also, if anyone has managed to get more than 11 cars in the SF traffic, could you tell me how to do that? I plan on finally adding the pickup truck in, possibly even the minivan if i feel like fixing the wheel issues it has.
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Postby twcfan » Wed Jul 06, 2011 7:37 pm

great work :D

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Postby dummiesboy » Wed Jul 06, 2011 8:33 pm

More updates. I decided to add the ferry from the first SF crash course to cruise mode, just to give that dock some meaning.
Also, I did manage to finally get the pickup in the SF traffic, next I will be working on the minivan. The pickup has better colors, and the minivan will have the wheel bug fixed. The minivan will be in both SF and London, since it has the s (shared) prefix after the basename.
And I'm not sure how many people know this, but there was a monster truck in the midtown madness 1 beta. Its files are still in the trial version of mm1. I plan on converting it to mm2, thanks to Volky (AR Extractor that works with the trial files) and Franch88 (BMS to PKG converter). If you guys are interested in it, I'll include it as an optional file in 4.2. :wink:
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Postby Franch88 » Wed Jul 06, 2011 8:41 pm

Great the new skies and fog effect, very good the other fixes. Keep it up. :)
To get more traffic cars you have to edit the .aimap and .aimap_p files for SF and London, and add the basenames of the two unused traffic cars in the traffic cars list; don't forget to edit the values after the basenames, they're for the presence density of each. Interesting discovery about the monster truck in the MM1 beta and demo files. :o
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Postby twcfan » Wed Jul 06, 2011 9:41 pm

wait, what do u mean by the announcer has more proper voice 4 cruise in sf? :?

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Postby dummiesboy » Wed Jul 06, 2011 9:54 pm

To get more traffic cars you have to edit the .aimap and .aimap_p files for SF and London.

Actually, all that's needed for adding traffic cars into SF is editing the aimap in the city folder, because the race folder aimap has no traffic cars. For London, the race folder aimap needs edited, and the city folder one is ignored. Weird. :?
Interesting discovery about the monster truck in the MM1 beta and demo files. :o
Yeah, but is it worth releasing? I mean, I can't imagine you guys would want such a low quality vehicle. :P
wait, what do u mean by the announcer has more proper voice 4 cruise in sf? :?
That announcer had unused voices for cruise mode. Such as "Get ready to take a cruise through the streets of San Francisco!" Interestingly, I had to change the file names for the audio files to get them to work ingame, because adding them in the csv file for him wasn't enough.
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Postby Kunal2045 » Thu Jul 07, 2011 12:00 pm

Nice update! Really looking forward to this. :)
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Postby sajmon14 » Fri Jul 08, 2011 3:31 pm

I'd like to drive that monster, I downloaded it for MM1 but doesn't appear/work

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Postby dummiesboy » Fri Jul 08, 2011 9:30 pm

About time for another update. The Monster Truck is finished now, and includes the original model and textures, an original MM2-Style dash, MM1 F-350 sounds (except for the horn), JPG images, and very fun tuning. It can run over smaller cars given enough speed, but MM2 limits this ability. Otherwise, it's got awesome suspension, tricky handling, a modest top speed, and a ton of durability and mass. Here are some images of it in action:
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And after all of that, it finally damaged out.
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Yes, unfortunately the truck did not come with proper damage textures. That, and the low res side image, are the only downsides to the model.
Here is the dash, which was taken from vpdisco, an unused MM1 car. It fits the truck perfectly though. It's also supported by the updated widescreen dash fix, also included in this patch.
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This monster truck will be in the patch as an optional ar file. :)


In other news, I found some unused pathset files in the french version of MM2 for London. These add Fruit stands, tree walls, and small standup signs. But... the small signs don't appear for some reason, and the tree walls look like crap. However, you can find some fruit stands sitting around now. To even it out, I replaced some hot dog stands in SF with fruit stands.
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Also, I finally managed to fix the error with the London traffic lights:
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And finally, here is an image of the new traffic cars:
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As always, any ideas for the mod are welcome.
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