Invert Mod v2

What do you want

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Franch88
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Postby Franch88 » Sat May 24, 2008 7:39 pm

The default players car change isn't easy to do, because it can cause more problems to the game; it takes a time to try all the things. The Classic Madness is an example: after added it, you can't add many other add-on cars, especially the biggest .ar files.
The use of low polygons models, with less big files, will remove the game crasheds problems allowing to add more add-on cars and other.

I've downloaded the beta of Invert Mod v2, and you know that I'm giving a great support to it. :wink:
I'm just curious to see what cars you will use for default cars. I would like to see pretty the same type of cars, a bit like the CM.
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Anthony
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Postby Anthony » Sat May 24, 2008 8:29 pm

i already have a half complete working cars mod, it is seriously the most easy thing to do in the game, (well for me it is anyway, don't mean to be patronizing to anyone)

1 - download a car
2 - extract the contents of the ar file
3 - rename the ##carname##.info file to ~.info (~being the carname of the default car, eg vppanozgt)
4 - right click on the fodlers of the car , selcet sent to > compressed ziped folder
5 - rename to file to *.ar (note the name must come alphabetically before "mm", i play it safe and add a few '!'s
6 - copy file into MM2 directory

and bingo done, it involved renaming 1 file

anyway, am currently making invert website
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[url=https://madnessred.co.cc/][img]https://madnessred.co.cc/MadnessRedAnthony.png[/img]
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Franch88
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Postby Franch88 » Sat May 24, 2008 8:34 pm

I know how to do that, and it's very easy. I meant that isn't easy let a mod of this kind work very well with other add-ons, as Oburg meant.

Wait to see the Invert Mod website. :)
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Anthony
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Postby Anthony » Sat May 24, 2008 9:17 pm

its uploading now, the about page is messed up but i haven't the time or knowledge of how to fix it atm

anyway, link is

https://www.madnessred.co.cc/go/click.php?id=34

(its still uploading)just gotta upload screen shots then the html files. It might take a while to upload, baring in mind my internet speed it 64k down and im send + receiveing webcam on msn)

anyway with an Invert Mod sig, thanks and if you change the link to that i would be very grateful. (just changing the linkid from 1 to 34 should do it.)
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[url=https://madnessred.co.cc/][img]https://madnessred.co.cc/MadnessRedAnthony.png[/img]
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Postby awalwang » Sun May 25, 2008 6:17 am

Doing great! :D The enormous file size will be worth it. :)
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Postby Anthony » Sun May 25, 2008 6:50 pm

lol, i found the traffic mod, will compile it and see how it looks.
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[url=https://madnessred.co.cc/][img]https://madnessred.co.cc/MadnessRedAnthony.png[/img]
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Postby Franch88 » Sun May 25, 2008 7:11 pm

Good Anthony. I've cheched the new menus and they're great. The Done button isn't made (the one in the Vehicle Showcase) but this doesn't make a problem.
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Postby Anthony » Mon May 26, 2008 4:16 pm

i noticed that as well, but I can't see where else the done button appears using done.tga so for now I will leave it.

Unfortunately I don't think I can have any glow for the done button though. MM2 sets black to transparent if that makes sense, so what i will do is make the go button have a transparent background so it will work with other peoples vehicle showcases. However the glow effect uses partial transparency which MM2 wont do so I can't make any external glow effects.

But yes, by RC1 there will be a complete set of new vehicle show cases for the default cars.
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[url=https://madnessred.co.cc/][img]https://madnessred.co.cc/MadnessRedAnthony.png[/img]
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Postby Anthony » Mon May 26, 2008 8:00 pm

OK, JUST BEEN GOING THROUGH THE VEHICLE SHOW CASES

oops sorry caps was on, turned it on for the text. anyway this is a bit weird, I am now on my 3rd fire engine, lol theres only 1 in the game isn't there?

edit - oh *, i forgot to change the message at the top of the screen that said crash course, it was meant to change it to vehicle showcase, will have to go and correct them all now.

EDIT 2: FIXEDNOW
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Postby Anthony » Tue May 27, 2008 4:11 pm

ok, thats 2 default cars replaced.

:-)

only a few left, lol

edit: make that 3
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Postby Anthony » Tue May 27, 2008 11:42 pm

OK, need a few normal cars,

Franch88, may I use some of your cars in the traffic mod please??
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Postby Franch88 » Tue May 27, 2008 11:48 pm

OK, need a few normal cars,

Franch88, may I use some of your cars in the traffic mod please??
I don't think.

Don't use for the traffic too high polygons models; this will create troubles to old computers and more possibilities to the game to going crash.
Try to use the NFS cars models here, but you need some hours of work for them.

Edit: the Quit message in the menus isn't changed.
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Postby awalwang » Wed May 28, 2008 2:13 am

Don't use for the traffic too high polygons models; this will create troubles to old computers and more possibilities to the game to going crash.
What about the Classic Madness Mod? Didn't it have some high poly cars? :?
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Postby Anthony » Wed May 28, 2008 12:57 pm

yh, thats a good point,

and I think that if you use very low detail cars it defies the point of a traffic mod.

However what I am intending to do i have the traffic mod as an addon and people can select which cars they want to use or replace.
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[url=https://madnessred.co.cc/][img]https://madnessred.co.cc/MadnessRedAnthony.png[/img]
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Postby Franch88 » Wed May 28, 2008 7:07 pm

What about the Classic Madness Mod? Didn't it have some high poly cars? :?
The Classic Madness player cars uses models about 20k - 30k polygons, and for traffic cars uses models with less than 8k polygons.
These values are very good for MM2, like nearly all HQTM-Team cars: their models uses the right number of polygons adapt to the game, and very good textures do the rest, for the better look in-game.

All the available traffic mods uses low polygons models, and the ones in CM mod are the best.
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