The default players car change isn't easy to do, because it can cause more problems to the game; it takes a time to try all the things. The Classic Madness is an example: after added it, you can't add many other add-on cars, especially the biggest .ar files.
The use of low polygons models, with less big files, will remove the game crasheds problems allowing to add more add-on cars and other.
I've downloaded the beta of Invert Mod v2, and you know that I'm giving a great support to it.
I'm just curious to see what cars you will use for default cars. I would like to see pretty the same type of cars, a bit like the CM.
Invert Mod v2
What do you want
- Franch88
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Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
i already have a half complete working cars mod, it is seriously the most easy thing to do in the game, (well for me it is anyway, don't mean to be patronizing to anyone)
1 - download a car
2 - extract the contents of the ar file
3 - rename the ##carname##.info file to ~.info (~being the carname of the default car, eg vppanozgt)
4 - right click on the fodlers of the car , selcet sent to > compressed ziped folder
5 - rename to file to *.ar (note the name must come alphabetically before "mm", i play it safe and add a few '!'s
6 - copy file into MM2 directory
and bingo done, it involved renaming 1 file
anyway, am currently making invert website
1 - download a car
2 - extract the contents of the ar file
3 - rename the ##carname##.info file to ~.info (~being the carname of the default car, eg vppanozgt)
4 - right click on the fodlers of the car , selcet sent to > compressed ziped folder
5 - rename to file to *.ar (note the name must come alphabetically before "mm", i play it safe and add a few '!'s
6 - copy file into MM2 directory
and bingo done, it involved renaming 1 file
anyway, am currently making invert website
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- Franch88
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I know how to do that, and it's very easy. I meant that isn't easy let a mod of this kind work very well with other add-ons, as Oburg meant.
Wait to see the Invert Mod website.
Wait to see the Invert Mod website.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
its uploading now, the about page is messed up but i haven't the time or knowledge of how to fix it atm
anyway, link is
https://www.madnessred.co.cc/go/click.php?id=34
(its still uploading)just gotta upload screen shots then the html files. It might take a while to upload, baring in mind my internet speed it 64k down and im send + receiveing webcam on msn)
anyway with an Invert Mod sig, thanks and if you change the link to that i would be very grateful. (just changing the linkid from 1 to 34 should do it.)
anyway, link is
https://www.madnessred.co.cc/go/click.php?id=34
(its still uploading)just gotta upload screen shots then the html files. It might take a while to upload, baring in mind my internet speed it 64k down and im send + receiveing webcam on msn)
anyway with an Invert Mod sig, thanks and if you change the link to that i would be very grateful. (just changing the linkid from 1 to 34 should do it.)
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- Franch88
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Good Anthony. I've cheched the new menus and they're great. The Done button isn't made (the one in the Vehicle Showcase) but this doesn't make a problem.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
i noticed that as well, but I can't see where else the done button appears using done.tga so for now I will leave it.
Unfortunately I don't think I can have any glow for the done button though. MM2 sets black to transparent if that makes sense, so what i will do is make the go button have a transparent background so it will work with other peoples vehicle showcases. However the glow effect uses partial transparency which MM2 wont do so I can't make any external glow effects.
But yes, by RC1 there will be a complete set of new vehicle show cases for the default cars.
Unfortunately I don't think I can have any glow for the done button though. MM2 sets black to transparent if that makes sense, so what i will do is make the go button have a transparent background so it will work with other peoples vehicle showcases. However the glow effect uses partial transparency which MM2 wont do so I can't make any external glow effects.
But yes, by RC1 there will be a complete set of new vehicle show cases for the default cars.
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OK, JUST BEEN GOING THROUGH THE VEHICLE SHOW CASES
oops sorry caps was on, turned it on for the text. anyway this is a bit weird, I am now on my 3rd fire engine, lol theres only 1 in the game isn't there?
edit - oh *, i forgot to change the message at the top of the screen that said crash course, it was meant to change it to vehicle showcase, will have to go and correct them all now.
EDIT 2: FIXEDNOW
oops sorry caps was on, turned it on for the text. anyway this is a bit weird, I am now on my 3rd fire engine, lol theres only 1 in the game isn't there?
edit - oh *, i forgot to change the message at the top of the screen that said crash course, it was meant to change it to vehicle showcase, will have to go and correct them all now.
EDIT 2: FIXEDNOW
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- Franch88
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I don't think.OK, need a few normal cars,
Franch88, may I use some of your cars in the traffic mod please??
Don't use for the traffic too high polygons models; this will create troubles to old computers and more possibilities to the game to going crash.
Try to use the NFS cars models here, but you need some hours of work for them.
Edit: the Quit message in the menus isn't changed.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
yh, thats a good point,
and I think that if you use very low detail cars it defies the point of a traffic mod.
However what I am intending to do i have the traffic mod as an addon and people can select which cars they want to use or replace.
and I think that if you use very low detail cars it defies the point of a traffic mod.
However what I am intending to do i have the traffic mod as an addon and people can select which cars they want to use or replace.
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- Franch88
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The Classic Madness player cars uses models about 20k - 30k polygons, and for traffic cars uses models with less than 8k polygons.What about the Classic Madness Mod? Didn't it have some high poly cars?
These values are very good for MM2, like nearly all HQTM-Team cars: their models uses the right number of polygons adapt to the game, and very good textures do the rest, for the better look in-game.
All the available traffic mods uses low polygons models, and the ones in CM mod are the best.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|